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Joined 11 months ago
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Cake day: August 15th, 2023

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  • You do realize most people charge at home? It doesn’t matter how long it takes when the car is just sitting there (you’ll even save time compared to driving to the gas station).

    Manufacturers also give 7+ years warranty on batteries by now, but even after 10 years a battery doesn’t just break, you only lose a few percent of range (if this wasn’t already calculated into the buffer, depends on the car).

    You do know EV sales stall because of that, right?

    In what fantasy world are you living? EVs just hit an all-times sales record last year. This is for the US, but it’s similar all over the world:








  • Vlyn@lemmy.ziptoNo Stupid Questions@lemmy.world*Permanently Deleted*
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    7 months ago

    If it’s an existing language then it’s not secure.

    If you make up your own language you’ll waste a thousand hours and someone might use the notes you used to learn it.

    Just use damn encryption, it’s easy and fast. Also has additional benefits. If someone wants to force you to give them/translate your notes you can’t do much (they’ll know when your translation is inconsistent).

    With encryption you can hide a volume inside another one. If you enter the weaker password you can put decoy files there, with just your run of the mill notes. While behind a stronger password you hide your actual diary.



  • They usually use both. Client side and server side detection together.

    The problem isn’t the check itself usually, but rather latency. If you shoot a player on your screen you want immediate feedback (client side), instead of waiting for a roundtrip to the server until the blood spatters.

    There have been shooters where the server decides if a bullet lands. So on your screen you hit the player and then they suddenly survived. So most shooters switched to: If the client thinks it hit, it hit. Which does lead on the receiving end to running behind a wall and still dying. Overall it feels better than the alternative though.

    The whole topic is pretty much game networking, it’s a balance between doing it correctly (server side, slow) and faking to get it close enough (client side, immediate, easier to cheat, unfair if the player is laggy).

    Of course there are some server checks that are always easy: For example if a player teleports or moves around the map faster than possible? You can flag them for review or if it happens too often kick/ban them. As long as you’re super careful about automatic bans (bugs exist).







  • 20 lbs is 9.7% of your body weight. If you read the scale like you do math then I highly doubt you lost 20 lbs in 2 weeks.

    Hell, I lost 20 lbs in 2 1/2 months (doing Keto, so still eating plenty of protein) and I still lost some hair as it was too quick. 20 lbs in 2 weeks is unbelievable, that would be 70,000 kcal of fat. While an average male uses around 2000 kcal a day, so that’s around 28,000 kcal in 2 weeks. It’s literally impossible, even if we say a handful of your pounds were water weight.