I’ve been closely studying dialogue and cinematography in video games lately. Try to detach the dialogue system from the dialogue. What’s the best? Was it technically multiple systems or just one?

  • Feydaikin@beehaw.org
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    1 year ago

    The ‘Thought-Bubbles’ do have a bit of a weird timing. I have to have chosen what to answer before the others are done talking most of the time. It’s not always optimal. The voice acting, though, is out of this world.