As a hobby I make maps for a game mode in csgo called “KZ.” In short, it’s a parkour type time trial mode. You go from the start to the end and see how fast you can go. Some maps are so hard that theyre more about who can finish rather than how fast you go, but I digress.
I got into a lengthy and heated argument about how not all maps need to be about forcing the player to move and think fast to be fun. So I went and made a map that caps your speed at 180 units/second. Normal speed is 250. Lots of people had fun playing that map and a lot of people told me it was my best work. Go figure. Took me probably 6 months to make it, but I am a slow mapper so it might have taken another person 2 or 3 months.
As a hobby I make maps for a game mode in csgo called “KZ.” In short, it’s a parkour type time trial mode. You go from the start to the end and see how fast you can go. Some maps are so hard that theyre more about who can finish rather than how fast you go, but I digress.
I got into a lengthy and heated argument about how not all maps need to be about forcing the player to move and think fast to be fun. So I went and made a map that caps your speed at 180 units/second. Normal speed is 250. Lots of people had fun playing that map and a lot of people told me it was my best work. Go figure. Took me probably 6 months to make it, but I am a slow mapper so it might have taken another person 2 or 3 months.