(sorry if it’s the wrong place for this kind of discussion)
Yesterday The Riftbreaker raised its price 50% for base game and 65% for dlcs. I know Steam said all devs to adjust prices(in January), but this feel more of trend where once a game gets popular the price skyrocket.
As someone who waits a game go 75% or a stable 50% discount before buying it, if i didnt buy it by then sure i ain’t buying that now unless there is a massive discount (not even gonna talk about games that raise price to fake a bigger discount).
I dont want to sound cheap; I grew up with no condition to buy games and spent a lot of my internet in torrents in my youth, now i gladly pay for games but once a game raise its price i unwishlist it.
Go back 15 years before that and SNES games were $70-$90 at retail.
What’s your issue with pricing?
I don’t have an issue with the pricing I was just explaining why I think the pricing isn’t an issue (didn’t really state this clearly) strictly due to economic pressures and giving just a little bit of background as to why. Because honestly like you said, games historically have been more expensive in the past. And they have lightned up on prices in the past two decades only to gradually increase them with tons of time in between for whatever reason they site.
Just another thought here but I honestly think the micro transaction economy we’ve gotten in games the past few years probably stifled the price increase just a little longer.