• ripcord@kbin.social
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        7 months ago

        Why do you think if things are slower it’s because of patents? There are jillions of patents on graphical stuff too.

        • Contend6248@feddit.de
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          7 months ago

          Yeah but you can often hack around it and accomplish something similar.

          Patenting the use of the voice from the player or NPC behaving naturally are examples which just hurts the whole industry

      • MJBrune@beehaw.org
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        7 months ago

        What you linked is not representative of what you said. That’s a patent for a very specific technique in AI navigation. Not anything to do with NPCs feeling anything.

        Additionally, looking into it. This headline is a bit sensationalized it’s a patent for one method, not for the concept. “A computer-implemented method of generating speech audio in a video game is provided. The method includes inputting, into a synthesiser module, input data that represents speech content,” it’s method is a bit generic and might be challenged. Overall there are other ways of doing it though.

  • Drusas@kbin.social
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    7 months ago

    Have they not noticed that virtually no one likes to hear their own voice because it sounds different than it does in their head?

    • bellsDoSing@lemm.ee
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      7 months ago

      Assuming one hears their own voice in recorded form enough times, that “strange” feeling it might give at first subsides.

  • flatbield@beehaw.org
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    7 months ago

    Sounds liked a bad idea. Who wants their voice out there… just seems like a security issue.

    • Otter@lemmy.ca
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      7 months ago

      EA might like it

      Collecting more voice data that they will then own

    • sub_o@beehaw.org
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      7 months ago

      I could see people who became deaf-mute using it. Apple has Personal Voice for iOS that allows people who are losing their voice to use it to connect to their loved ones.

      I just have hard time trusting EA.

  • HairHeel@programming.dev
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    7 months ago

    I just want a game where I get to name my character after myself and the voice-acted NPCs use AI to dub my name into their lines instead of awkwardly avoiding using names.