When talking about the best games of all time people generally mention Zelda: Breath of the Wild, Super Mario 64, Halo 3, The Last of Us, Nier Automata, etc. , but dismiss other great games.

What games do you think are unfairly forgotten from this conversation?

Personally I think the original Dead Rising, Fable: The Lost Chapters, Dragon’s Dogma: The Dark Arisen and Lunar: Eternal Blue should be talked as some of the best games of all time. They’re such great and unique games!

  • Sina@beehaw.org
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    10 months ago

    It just occurred to me that Death Really (1995) would deserve to be talked about as well, it’s just an incredible little game.

  • Wirrvogel@feddit.de
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    9 months ago

    Plants vs Zombies on PC.

    Great, unique, iconic, still fun to play. Its biggest achievement: I have brought a lot of people into the hobby by making them play this as their first video game and there wasn’t a single one not having fun. Tower defense is as a whole an underrated genre if we talk about the best games of all time. It also is a game that offers achievements that add a lot to the gameplay by challenging you to change your tactics.

    They of course had to make the second one mobile only and on top ruin it with microtransactions. :( Greed is why we can’t have nice things.

  • Feydaikin@beehaw.org
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    9 months ago

    Freespace 1 & 2 deserve a mention here. Old games, so smaller in scope than modern games. But I feel they can compete still.

  • Thelsim@beehaw.org
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    10 months ago

    One title that comes to mind is Anachronox. A western rpg with a really good story, interesting characters (one of your companions is an entire planet shrinked down to human size), fun humor and a cliffhanger that never got resolved.

    I really wish they made a part 2 but I know it will never happen.

  • AdellcomdoisL@beehaw.org
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    10 months ago

    I don’t think I’ve ever seen Okami featured in one of these lists. Just to be sure I looked up some of Polygon’s and even in their Top 500, its not there, which is kinda depressing?

    I’m not a fan of Zelda games - or most Nintendo games - but I do love when people take inspiration from them and make their own thing - Tchia, Darksiders, Oceanhorn, Tunic, and Ittle Dew all come to mind just as Zelda ‘clones’ - and I think there’s no higher example of that than Okami, a game that takes its inspiration and surpasses it in every way. The graphics were at the time mindblowing(frankly, still are), with its japanese classic art style cel shading, the soundtrack is phenomenal and Amaterasu has an excellent mobility, zipping across battlefields or simply open areas with easy and fluidity. The paintbrush is a stellar tool, both to use in puzzles and in combat, and the game boasts a charming cast of characters and engaging story. Probably the saddest tidbit about it is that it was also Clover’s farewell game, after its previous, unfairly lambasted, gem God Hand and two attempts at the beat’em up Viewtiful Joe series.

    Nowadays the Zelda series has gotten a whole different kickstart with its open-world entries, burying these inspirations even further, but I still believe Okami easily stands atop most entries of that series, and on its own as well.

    • icermiga@lemmy.today
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      10 months ago

      Okami is “Zelda-like” in its kind of medieval fantasy, action-adventure presentation, and in the way towns and NPCs feel, and perhaps in some of its bosses, but really it’s not all that much like a Zelda game. Okami is an quite standard all-ages real-time-battles RPG, whereas Zelda usually have no RPG mechanics - usually Zelda enemies are defeated in just one or two hits, with little or no stats, points or inventory. Zelda games usually have a lot of focus on puzzles and dungeons, or dungeon-like outdoor areas, whereas Okami has no puzzles. On the other hand Okami is obviously very steeped in (often silly or humorous) Japanese folklore, whereas Zelda is very much less wacky and often a little more emotional and dramatic, and has its own bespoke theming.

      I liked Okami but I felt it was paced really quite slowly, and the battles/enemies were a little too RPG-like for my taste, as in taking quite a lot of real time for even weak enemies. I felt it lacked the mechanical polish that Zelda usually does: I felt generally the movement was a little slow and difficult (except in very open areas) and most disappointing of all was the frankly poor recognition of what brush move I’m drawing.

  • DdCno1@beehaw.org
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    10 months ago

    I searched this thread for Gothic II and it was nowhere to be found. This brilliant masterpiece is even getting snubbed from lists of games getting snubbed. It really should be more known. This is a game that makes (no offense) OP’s Fable look like baby’s first RPG. Incredible world building, expert progression, meaningful choices, an entirely skill-based combat system that is basically a proto Dark Souls, so many clever touches everywhere. It’s so well designed, it’s one of few RPGs that credibly crosses into immersive sim territory - that’s how well its systems are connected.

    • Sina@beehaw.org
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      10 months ago

      I think Gothic 1 is much better. :p (it would totally deserve a spot in this conversation, but it’s a very highly regarded game )

      • DdCno1@beehaw.org
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        10 months ago

        I’m admittedly a bit biased, because I played Gothic II first, but I’m still curious as to why you prefer it over its sequel. In my opinion at least, the second game is a considerable step up.

  • apotheotic (she/her)@beehaw.org
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    10 months ago

    Journey redefined how I look at video games and the world, and honestly changed the course of my life for the better.

    TUNIC may truly be the best game of all time

    Outer Wilds shares the top spot with TUNIC

    Celeste is the best precision platformer, and easily in the top 5 games of all time, though I suppose it is, much like Outer Wilds, quite highly regarded game among people who know it exists

    Citizen Sleeper is unparalleled, I can wholeheartedly say more people need to know about this gem

      • Sina@beehaw.org
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        10 months ago

        Celeste is the best of all time in its genre. i have put more than 100 hours in it and yet i’m still shit, but it’s just so gratifying to complete a harder screen…

        • neosheo@discuss.tchncs.de
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          10 months ago

          Yeah i’m mostly a controller player so that works for me. Is it that hard? I’ve played stone hard games like dmc/dark souls but this seems very different

          • Sina@beehaw.org
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            10 months ago

            You will die thousands of times, but until you reach your limit as a gamer it will never feel like banging your head against an unbreakable wall. Just moving around is so much fun in Celeste.

  • bonegakrejg@lemmy.ml
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    10 months ago

    Morrowind and Oblivion both have a massive fan following but I think always get unfairly overlooked for Skyrim.

      • Kwakigra@beehaw.org
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        10 months ago

        After Fallout 3, each Bethesda release was less ambitious than the last. Oblivion tried to do tons of stuff and ended up as a beautiful and memorable total mess (It’s my personal favorite). Fallout 3 was a bold new direction and a more stable but fudamentally compromised experience. Skyrim established the trend of scaling back and making what’s left more consistent, simple, and flashy. Fallout 4 was the last major fan outcry from those who believed Bethesda could have done better while Starfield is a confirmation that everyone’s worst fears about Bethesda are true.