this is so me btw, I wish i could draw soo bad

  • insomniac_lemon@kbin.social
    link
    fedilink
    arrow-up
    2
    ·
    edit-2
    7 months ago

    My comment was more about combining art+animation and probably programming+solo gamedev. An example of my desired aesthetic, I made THE EYE probably about a year ago but the key feature used is not in a stable release yet and for technical reasons might not perform the best if used like that to create entire scenes (plus as hinted, other stuff not where desired). Thinking about a similar lowpoly (vertex colors/mostly textureless) aesthetic in 3D but don’t really want to learn/use Blender.

    I’ve done mediocre pixel art in the past and 3 different attempts at drawing practice with years inbetween each attempt (a few pieces with digital shading, then a few rough digital sketches and drawing practice*, then drawing practice* on paper. *=Lines, ovals, triangles, scribbles etc and maybe some doodles). I always run into some small toe stub, though I think with paper I just got bored with drawing ovals after the 4th time and didn’t really see the point. Thought about trying mixed-media watercolors and never got the stuff, plus no real space or ideas again.

    If I found the right raster aesthetic, drawing skills might make sense to do frame animations in Krita. But if I used something more vector-y the skills might not overlap as much particularly for more minimalist stuff (though it would with hand-drawn/shaded frame animation in something like Wick Editor).

    • UNWILLING_PARTICIPANT@sh.itjust.works
      link
      fedilink
      arrow-up
      1
      ·
      7 months ago

      I like this animation. How the lines move and wiggle give it a hand drawn feel. Congratulations on finishing something at least!

      All I’ve got is a notepad stuffed with ideas, a broken Godot game that is poorly designed from the start, and some dialogue trees that barely connect, let alone make sense.