It’d because D&D 5E was fundamentally broken, and so much of the rules are just hacky ways to solve it. Things like bonus action weren’t designed well from the start, with them having to have a hacky “one spell per turn” rule, which can be avoided with certain methods, and things like that.
Pathfinder 2E has such a solid foundation that it doesn’t need all the hacky crap to work, which makes it so much easier to understand. There’s no bonus actions or anything, just three actions per turn that you handle everything from movement to combat, and anything else, with. It let’s it be “more complex” while also being easier to understand.
It’d because D&D 5E was fundamentally broken, and so much of the rules are just hacky ways to solve it. Things like bonus action weren’t designed well from the start, with them having to have a hacky “one spell per turn” rule, which can be avoided with certain methods, and things like that.
Pathfinder 2E has such a solid foundation that it doesn’t need all the hacky crap to work, which makes it so much easier to understand. There’s no bonus actions or anything, just three actions per turn that you handle everything from movement to combat, and anything else, with. It let’s it be “more complex” while also being easier to understand.