is anyone good at writing or thinking of ideas in general? i want to make an indie game of some kind but im really struggling to think of how it’d work. bonus points if your trans

  • june@lemmy.world
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    4 months ago

    Make a game about snuggling everywhere you can in a Gotham like city.

    I’m trans. This is a good idea.

  • TalesFromTheKitchen@lemmy.ml
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    4 months ago

    I won’t get any bonus points but maybe a little 2D platformer? I made this tiny prototype with Godot a while ago, but didn’t have time/stamina to continue. Maybe thats something for you? The Idea was that you are a space explorer and you send tiny robot drones on planet surfaces to find and mark resources. You then sell the coordinates to some shitty megacorp and buy upgrades for your robo Buddys. Your robots have to survive against the elements, anomalies and possibly alien creatures. If you run out of robots, it’s game over. Maybe I’ll come back to it sometime.

    • PipedLinkBot@feddit.rocksB
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      4 months ago

      Here is an alternative Piped link(s):

      this

      Piped is a privacy-respecting open-source alternative frontend to YouTube.

      I’m open-source; check me out at GitHub.

  • 🇰 🔵 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    4 months ago

    I have tons of ideas for games. I just had one last night while playing a VR platformer: a fighting game in VR but your character is a marionette you control like your controllers had strings attached so you can recreate the fight scenes from Team America.

    My only problem with making games is that I have ideas and ability to code and such; but I am broke and also not visually artistic (I’m a writer not an artist) to make my own assets so it would look like some POS asset flip using whatever I could find for free.

    • LazerVHSion@lemmy.world
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      4 months ago

      Interestingly enough, I wrote an email to gaben after the launch of the original vive. I was (and still am) super stoked about VR in general because I saw how much fun people had in it when I demo’d the headset for friends. I was curious what would be the best way to even start projects like that.

      What was really cool is that someone from Valve Software got back to me within the next day and talked about their similar experience with VR.

      When it came to learning game development from scratch they told me just work on simple stuff first. Spend a day to learn how to do one thing. Just get controllers working, then move on to being able to throw a cube, etc. etc.

      Avoid going all in on a large project til you know what you are capable of.

      It was really good advice, and honestly from what I learned after that, once you get to a certain ability, join a game jam. That’s a great way to learn more and meet others that compliment your skills. My professional life took me in another direction than game development, but I still want to make a fully complete game at some point.

      There are so many tutorials out there and classes on how to program, the Internet is awesome in that regard. (Obviously you have coding skills, but yeah, any gaps are filled by amazing resources online)

      And the best thing is, you can do all the above for next to nothing in costs to build your skills.

      • AdrianTheFrog@lemmy.world
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        4 months ago

        Yes, the general advice is to start by making and finishing something very simple with a small scope and then after bringing it to a playable state move on to more advanced projects. From what I’ve seen online most people who start out with their “dream” game have their project grow to an unmanageable scope and get burnt out.

  • mindbleach@sh.itjust.works
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    4 months ago

    144p HDR!.. but still 30 FPS and blurry, because fuck you. Twitch doesn’t care that you’re streaming a Game Boy game in monochrome greeige. It’s gonna be choppy and artifacted unless people stream it in 1080p, since resolution and bitrate are inseparable, like subtitles and audio.

    Anyway.

    I’d recommend a character platformer with a ton of movement options. Like how Mario 64 is fun to fuck around with, even in a nothing room. Model the player as a state machine so there’s a clear action when you jump out of a slide-kick versus jumping out of a backflip. Complexity is fine so long as it’s reliable. Give people weird tools and then build levels that require them.

    • euphoric.cat@lemmy.blahaj.zoneOP
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      4 months ago

      I guess it can work out with my existing idea. at least if the process of the main character transitioning and gaining coincidence sounds like a good substantial upgrade to you

  • bcoffy@lemmy.world
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    4 months ago

    I’ve been playing the old metal gear games (the 2D ones) and I think a stealth action top-down Metroidvanua where you like sneak around and explore an enemy base to find more power ups to get you further would be pretty sick

    Not trans tho sorry

  • BirdEnjoyer@kbin.social
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    4 months ago

    A game about the hover boots from OoT if they were the shit instead of just involuntary ice skates.

    Like, everyone loves your kicks. The bad guy loves your kicks. They’re fun to use, so the player loves your kicks

    • bob_lemon@feddit.de
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      4 months ago

      Now im picturing planting crops on increasingly hard to reach platforms, always needing to go back down to refill the watering can… That might actually be a game loop.

  • ComicalMayhem@lemmy.world
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    4 months ago

    not trans but I’ve had this idea about a game where you play as a blind person, and have to explore the world off echolocation alone. noises generate visible waves on the surfaces they reflect off of, so you can see stuff far away instead of how blind sight works in most media I’ve been exposed to (can’t see shit outside of a 1ft radius)

    • euphoric.cat@lemmy.blahaj.zoneOP
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      4 months ago

      I can’t form into words just yet how I’d use this but that’s a really interesting concept actually, I’ll definitely keep it in mind