Takea GTA5 (or the rumors of GTA6) approach and have the narrative swap between Mac and Jenny.
Takea GTA5 (or the rumors of GTA6) approach and have the narrative swap between Mac and Jenny.
The original Saints Row was wacky enough to not be just another GTA clone, SR2 kept most of the tone but got serious.
SR3 just went completely off the rails and I loved every second of it!
An FPS where your NPC allies/companions don’t routinely run in front of you while you’re shooting
An RPG hat doesn’t have unique items buried in a radiant/procedurally generated quest line
No! You don’t say…
I always find it strange because dark modes and light text on black backgrounds bugs the hell out of my eyes.
No, it would’ve been something along the lines of “A: We are evaluating it at this time for the best approach moving forward”
Those subs are going down faster than spez’s credibility
I never cared for RPGs growing up but when KotOR came out when I was in college I was immediately hooked! My next serious dip into the RPG pool was Oblivion and I loved it!
Skyrim, for how much it improved on Oblivion didn’t capture me the same way. Despite it red-ringing my 360 the seemingly endless random dragon attacks made me outright quit the game. It wasn’t until last year I gave it another shot on XBone with the anniversary edition and even then it wasn’t as enthralling as everyone makes it out to be
The same powermods that teed up his prepared answers…
I’ll never forget playing my first Assassins Creed game, killed someone and ran to hide from the soldiers. I ran up a ladder, jumped 3 rooftops away and hit in a bail of hay.
A soldier climbs straight up nearby stairs, walked right up the bail of hay, and stabbed me with the bayonet. In the hay
This is why I hated Jedi Fallen Order.
For all the things I liked about RDR2, when they felt the need to have dead enemies drop their guns, which are worse condition than yours, but you can’t sell them or anything really makes me wonder what they were thinking there.
Radiant quests. You can never complete the game because of this, the quests are generic and repetitive and offer nothing but “stretch the playtime”.
That and mechanics like “rando dragon attacks in Skyrim” and “City is under attack” from Fallout 4. I quit F4 because I was on my way to a mission and got the "city under attack notification, and on my way to defend another city was under attack.
undefined> Bonus points if the npc ai gets in your way when you’re not fighting as well.
I swear I have yet to see a game where an NPC/ally doesn’t walk right in front of when attacking an enemy.
Since I don’t have FB, IG nor twitter…nope.
STILL LOOKING!