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Joined 2 years ago
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Cake day: February 18th, 2023

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  • While I migrated to sway on my desktop, I couldn’t on my laptop due to sway not seeing my laptop keyboard as a valid input source.

    libinput debug-events shows the keyboard and the inputs sent to it on the keyboard which is Wayland’s keyboard input library (so i can say its not caused by Wayland), but when i type swaymsg -t get_inputs it does not. I couldn’t find a single solution for this so, I’m using i3wm on it until i can fix it.










  • If I were a parent; I’d only install a DNS filter against malware/ads to any device my kid uses until my kid is capable of understanding how to detect one. While I can teach them how to use the internet; it should be up to my kids to determine what they decide to do with it in the end.

    But I do know the risks of having an infiltrated device on my local network; and I’m not having that.



  • If this goes through, it’ll be a game changer. I really was hoping a similar push from Epic considering they’ve pushed for alternative stores on mobile platforms and also can offer competitive pay shares to devs that use Unreal; but titles that joined its mobile store are very limited. They’re cool titles for sure; but Steam really has a chance to compete really hard with this news. And Epic has no excuse of “no we can’t use that backend Steam uses to translats games”; it’s literally open source.