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Joined 1 year ago
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Cake day: June 1st, 2023

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  • With all the news coming out the past couple days about The Veilguard, I’m starting to piece together a suspicion that Bioware is picking things back up where they last had decent ideas: early to mid 2010s.

    I think Veilguard will feel like a stuck-in-time successor to Inquisition, stale by that period’s standards and grossly outdated by today’s, especially in the wake of Larian’s enormous success reinvigorating the kind of game Bioware has forgotten how to make.




  • the devs given any reason to doubt them

    I agree that it’s super early for much speculation, but Dan Houser and a few other key players left Rockstar after RDR2. He and Michael Unsworth (who I think also left the studio with Dan) were two-thirds of the GTA 5 and RDR2 writing team. Without their involvement, I fear a scenario where the core single-player narrative has less gravitas, around which much of the detail and realism of the gameplay and game world has previously resolved, and the company leans more into the success of its GTA Online style gameplay.

    I’m sure they can still be wildly successful with that formula, but it will be a huge disappointment for me personally.








  • As a relatively elder millennial (1987), I’d concede the title of last true pre-internet generation to Gen X. My family got AOL dial-up when I was in 6th grade, which was a little behind the curve compared to my peers, but not much. So I certainly lived through a seminal transition period as the internet developed and became…what it is today.

    But the hallmark experiences of the pre-internet times, payphones, paper maps, coordinating with others, I only did so in my limited capacity as a child. I had a cell phone by…10th grade, I could at least print out MapQuest directions, etc.

    I remember a lot, but didn’t truly interact with most of it.





  • Interesting that you call out story and visuals, I’d say those are the two elements that actually do rise above standard fare. Not necessarily the graphical fidelity (it’s great, but not ground breaking), but the art and production design, use of colors, they’re all magnificently cohesive and create some really stunning environments. Story’s more subjective but the performances were commendable, the theme of honor and victory was consistent and tragic, pacing was nicely balanced.

    It’s the actual gameplay that I’d say was…fine. Combat is tight and varied, but eventually repetitive, and the open world loop is exhaustingly uninventive.


  • Finished Paradise Killer early last week. I liked it a lot, it got to be pretty addicting uncovering new pieces of the mystery. Whenever I had to put the game down, I’d come back to it thinking “Oh shit, I discovered x last time I played, can’t wait to see how that pans out.” The one negative thing I’ll say is that there’s not a lot of actual detective work on the player’s part. The actual mechanics of the game are pretty much just running back and forth over the island, talking to the same characters, and chasing collectibles. But I enjoyed the loop, so it worked out.

    Started up Moonlighter for a low-commitment game. I’ve played about 10 hours and enjoyed it so far. It’s got a pretty well-balanced progression loop (explore the dungeon, sell your stuff, afford a small upgrade, get a little further in the dungeon, sell your stuff…) which is a big draw for me. Not sure it’ll keep my interest to the end but I’m fond of the time I’ve spent.



  • Well, there’s an audience for it. I love long-form critiques, to the point where I’m generally less inclined to bother with anything less than around 45 minutes because it’s just not enough time to explore anything with the kind of depth that interests me the most (that’s a pretty loose rule though, some topics can be incredibly interesting but just don’t need a long-form analysis).

    This essay actually covers about…9 games in the series I think? (1, 2, Tactics, Brotherhood of Steel, 3, New Vegas, a mobile game, 4, and 76). That includes all DLC as well, so it averages about 1-1.5 hours per game (variably, BoS and the mobile game both get significantly less time). And it is split into chapters with the YouTube feature.

    I do know that’s still not appealing for everyone. I appreciate the top comment on the video: “Sweet baby Jesus.”


  • Yeah, I feel like I gave the impression this is just a full gameplay video or something. It’s not, it’s a critical analysis.

    He does essentially review each game, but he also talks about stuff like the different paradigms of art in games: narrative, gameplay, choice, environmental design and storytelling, as well as their intersections (or their lack). For this series especially, he highlights those elements in contrast between the Interplay/Obsidian games and the Bethesda games.

    I’m not actually interested in playing the games, but I love this kind of critique.







  • I’m not terribly familiar with the franchise personally. I had twice tried and failed to get into Fallout 3 back when it was released, and I’ve seen a video or two elsewhere (I think Hbomberguy did a video on a couple of the games a while back).

    This video goes through every single game in the series (including Tactics and Brotherhood of Steel) sequentially, starting with the main game and then each expansion/DLC. He talks about story and gameplay, but also about the stories of their productions, the various influences that inspired the general feel of the universe, successes and failures, and how the identity of the series shifted as it changed hands.

    So to answer your question, the highlight is that I feel like a certified expert without ever having really played any of the games. It’s also just ultimately 9.5 hours (7.5 confirmed) of high quality critical content.