• 0 Posts
  • 59 Comments
Joined 1 year ago
cake
Cake day: June 17th, 2023

help-circle













  • Also, the “divine monarchist” point is a weird one. When asked about it, Jesus asserted that his kingdom is “not of this world”. And when the Israelite demanded of them relief from the anarchy of the period of the Judges in the form of “a king like the nations have”, the response was “don’t you already have an even better one?” Which is what John Locke cited when writing against monarchy as practiced at the time.



  • I agree with everything he said. But I’ve also been saying things like that for thirty years. I remember when Morrowind came out complaining about companies using extra processing for shitty 3D graphics instead of sticking with high quality 2d that works perfectly fine and putting that extra processing power to work on better AI or something.

    I think the problem is that better graphics is the one thing they can do that will please a mass audience. Sure, there are plenty of other things they could be doing, but I would bet that each of them has a niche appeal that will have fewer fans to spread the cost among. Thus producers of “AAA” titles pretty much by definition have to pursue that mass audience. The question is when they reach that point of diminishing returns and be becomes more profitable to produce lower cost niche titles for smaller audience. And we also have to factor in that part of that “profit” of pleasing that assumption our society has that anything with niche appeal is necessarily “lower” in status than mass appeal stuff.

    I think we are approaching that point, if we haven’t already reached it. Indie stuff is becoming more and more popular, and more prevalent. It’s just hard to tell because indie stuff tends to target a smaller but more passionate audience. For example, while I am looking forward to trying Starfield out, I may be too busy playing yet more Stardew Valley to buy it right away, and end up grabbing it in a sale. (I haven’t even really checked if it’ll run on my current gaming laptop.)


  • We have multiple generations of developers releasing like this. With a few rare exceptions (which are the only games from 15+ years ago most people remember), all games release buggy. Even on console, for every Super Mario Bros. that played the way it was supposed to, there were ten unplayably buggy examples of licensed shovelware. And half of “Nintendo Hard” was just that these games were janky as fuck.

    Games are hard to make. Ridiculously huge and complex games are even harder to make. If you think you can do better, please do so.