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Cake day: June 21st, 2023

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  • Even as far back as XP/Vista Microsoft has wanted to run the file system as more of an adaptive database than a classical hierarchical file system.

    The leaked beta for Vista had this included and it ran like absolute shit, mostly because harddrives are slow and ram was at a premium, especially in Vista as it was such a bloated piece or shit.

    NTFS has since evolved to include more and more of these “smart” file system components.

    Now they want to go full on with this “smart” approach to the filesystem.

    It’ll still be slow and shit, just like it was 2 decades ago.














  • Nature itself is literally making new covid versions.

    And our immune system detects and fights most of them similar to how virus scanners can detect a virus it doesn’t know. By detecting similarities.

    If a new variant comes along that is so different from the OG virus that your immune system doesn’t know what to do with it, they develop a new vaccine, which you have “install on the client side” by getting the vaccine, to protect you from getting sick from it.

    If new methods are developed to cheat, the cheat engine gets updated to detect those too.

    As for “brief dip”, that’s the only thing needed for a product launch.

    If a game is rife with cheating day one, it’ll fail.

    If it only gets rife with cheating when people are already invested in it, the cheating is much lower priority.

    That doesn’t change that fact that at the server side, you’re unable to detect most prevalent forms of cheating.

    Wallhacks and aimbots are nigh impossible to detect on the server side.



  • The problem with the server only solution in that they can never detect the source of cheating, only the result of it.

    And detecting the result is inaccurate as there are perfectly natural network latency and other issues that can generate the same result as a cheat, as that’s actually how many cheats are discovered and implemented, by noticing that network latency or weird traffic creates an exploitable condition.

    You need to run it on the client side to see if the natural circumstances are happening or someone is using tools to cause the circumstances. The first isn’t cheating, the later is.

    You can’t detect from the server side what the client side is doing without running anticheat on the client side.