Every video game and every TV program for DECADES ran at 30fps. 29.97, actually. Nobody was motion sick or got eye strain.
Every video game and every TV program for DECADES ran at 30fps. 29.97, actually. Nobody was motion sick or got eye strain.
Ys Book 1&2 (Tg-16 CD) Red Dead Redemption Disco Elysium
So I was going to come in and give you a big “hell no”, but since you mention subsequent products, I have to respond with more nuance. In my opinion, apple hasn’t shown anything compelling enough to make any significant inroads, especially at the current price point.
BUT.
They did create a device that will allow people to start creating applications and experiences that will translate well when AR glasses are finally possible to produce. There is a potential first mover advantage given that apple will have a set of best practices and user feedback on everything that gets developed for the vision pro, and an ecosystem that may translate well to the first real AR devices. Having an actual all-day wearable AR device would be a real game changer that will ABSOLUTELY get widespread adoption.
The risk for apple is that the first (or more likely first several) generation(s) of AR glasses are not anywhere as capable from a technology perspective as the vision pro. For instance, the resolution maybe be substantially lower, or the FOV smaller, or the compute way less powerful because of the form factor. So the learnings may only be generally applicable from the vision pro, and all of the apps may need significant revisions to function well on their AR device.
Just started playing Persona 5 Royal. I’ve got a ton of looong RPGs installed, and nowhere close to enough free time for them.
So supply constraints on harmful drugs due to law enforcement are causing suppliers and users to turn to even more harmful drugs to cope. Quel surprise!