• 0 Posts
  • 697 Comments
Joined 1 year ago
cake
Cake day: June 9th, 2023

help-circle





  • I don’t know how worth it is to try to explain my idea of what a hypothetical better version of Starfield is, but the short answer is:

    • only let you do one faction quest per playthrough
    • those factions’ quest lines already, in the real Starfield that exists today, intersect with one another
    • change how different factions react to you and those other factions based on a system similar to the type of reputation system Obsidian has done before, not unlike Levine’s “Narrative Legos” video, but it doesn’t even have to be that advanced

    It wouldn’t involve grinding. If I still haven’t articulated it well enough, don’t worry about it, because that game doesn’t exist anyway.


  • I’m going through some more of The Outer Worlds. Still really enjoying it. It’s got a good pace to it.

    Palworld is still my second screen game for podcasts and such. It needs some tweaking in the progression, but I’m at the point now where I can expand to additional bases.

    I picked up Penny’s Big Breakaway. It feels great to play. The boss fights are really interesting. This could and should have been one of the best platformers I’ve ever played, and maybe it still is, but some bugs and jank occasionally get in the way. If you’re swinging from your yo-yo and hit a wall, you’re supposed to do a small climbing animation, but it doesn’t always work. Sometimes when riding your yo-yo, you’ll kind of just skip and jump off with poor feedback for why. Sometimes you get stuck in a wall. The design for air dashing by pressing the button twice can often get eaten by other inputs, and that doesn’t feel great. The bugs and jank are not the most prevalent part of the experience, but they happen enough to bring down my opinion of the game a peg or two. I’d highly recommend this game, but maybe wait a few months for a couple of patches.

    My friends and I beat the main campaign of Quake II in co-op. It’s much faster in co-op and with the compass feature than they intended, but I wouldn’t have it any other way. Next we’ll move on to the expansions.

    Still labbing some stuff in Skullgirls for my Combo Breaker grind. It’s painful going through replays for my losses, but it’s necessary, and I took good notes.

    I had been dipping my toes into the waters of loot games with Titan Quest, and I think I’m at the point now where I can say I see the appeal with the genre and I’ll stick with it. For this game in particular, I do wish the bosses were more involved, because they don’t really hit a crescendo that a boss fight should have. Due to what defensive options the game gives you and doesn’t give you, they often just end up being running away from the guy in a circle until you can land some hits. Still, it’s fun. After this game, I might check out the sequel, Grim Dawn, or V Rising.




  • On the other hand, an alternate perspective is:

    • The average action game today has more going on in its story department than point and clicks did 30 years ago, and that’s not even accounting for games with a much larger emphasis on story like an RPG.
    • Baldur’s Gate 3 and the last two Legend of Zelda games are great examples of actually thinking outside the box, not thinking of explicit answers that were hard coded into old adventure games as valid answers. Those types of games back then got a reputation for “moon logic” for a reason, and I’m not sure we’re better off with games that give you a soft fail state for missing an essential item in an early area like old Sierra games.
    • What you might call “handholdy”, others might call “better UX” in a lot of cases, though there are certainly plenty of games that are a reaction to more guided designs; not just the above examples of Zelda and Baldur’s Gate but also the likes of Elden Ring, Factorio, Dwarf Fortress, and Outer Wilds.
    • People’s attention spans didn’t necessarily drop, and it’s even harder to show that people are largely less educated than they used to be, but even if both of those things were true, neither would be demonstrated by the types of video games that came out over the past 40 years. People have built entire functioning computers inside of Minecraft, and Red Dead Redemption II certainly, without question, is doing more with its story than any adventure game from the 90s or earlier.