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I don’t remember quite well, but it sold well, but not well enough for a AAA franchise.
I don’t remember quite well, but it sold well, but not well enough for a AAA franchise.
Capcom is on a row giving fans what they want and making millions from it. Compare that to Square Enix.
Given the transition window, I can guess Control 2 will be ready for 2025.
It should be minimal. I think it’s more about the broad appeal, focused marketing, and the good quality of the releases. You got Persona on Xbox, that’s brings people in.
I’m eager to check the calendar of Japanese games for this year.i don’t know if they blow up all cartridges in January or there is more to come.
I think it will depend on what Microsoft promises to the team. Eventually the funding needs to como from someone, and seems that Game Pass is great for games that can’t drive by selling copies alone or are not Baldur’s Gate III level of quality.
Of course, otherwise would mean investing in huge data centers for running LLM models, or worse, buying hardware from NVIDIA.
Optimization is the key. Privacy is just an added bonus.
If they do they become the undisputed king of portability.
It baffles me why Apple didn’t push more proactively sharing cellular over their devices, but it always seemed that it was because of cellular models or cellular companies pressure.
I’m still waiting for the moment you can use cellular as a WiFi backup in a laptop without having to push a button.
This could backfire into something Google don’t want: everyone using adblockers.
Imagine everyone installing adblockers just to skip YouTube’s obnoxious ad rolls, just to also block most Internet ads.
Suddenly, having an adblocker becomes mainstream like wearing socks.
Well, that’s a bummer, but it will be interesting to see how it stacks up on day-to-day usage.
It’s not that the folks on the base M3 are going to stress out the machine with high computation tasks, but the Pro and Max surely will have enough people talking about synthetic benchmarks vs real benchmarks to see what optimizations Apple made that and are not paying off.
Any video with Kacy is instant upvote.
Seems like a NOPE for anyone who only has an iPhone, but if you’re deep into Apple ecosystem with a Mac or an iPad, it seems reasonable if it becomes available in all of your devices and your save data is synced across devices, but if not, then it’s a bad deal no matter how you put it. Imagine running it on the AppleTV.
Honestly I don’t think you’re gonna drive users with a console to buy it again if it looks the same or worse.
I think this kind of first releases is a wait-and-see. If it’s performance is on par with consoles, and there is sync saves, it may be an excellent deal.
It’s not that you can buy RE4 on Xbox and play it on PC too with a single purchase, can you?
My only explanation is that the ProMotion, hence the GPU, decided to consume more. It’s evident on how YouTube and the games depleted 30% of the battery while the iPhone 15 Plus was just chill.
And that seems like a problem on both Pro Max. Videos and Games on 120Hz means low battery life. I wonder how it would have lasted ProMotion was disabled and keep the brightened at the same nits.
I wonder how it would have lasted.
That dangerous part was up to the FTC to prove and they couldn’t.
You can check the brief story of the Concorde.
One thing about the 12GB of RAM: it may be costly now, but it will become cheaper after three, four years into the cycle.
Second, there is also the bandwidth. The Steam Deck has 32x4GB LPDDR5. I believe they wanted 8GB but DLSS and ML (if they add them to the next SoC) require at least 4GB plus. Hence, 32x4GB (96 bits). If the Steam Deck can get away with slightly more, then why not slightly less.
So yes, I can see this device with 12GB of RAM to ensure DLSS and ML work without hitches.
AFAIK, servers are rented for years (I believe 24 months minimum), and renewed after financial performances (are we making more money in the multiplayer than the server costs, the “content” pipeline, and the maintenance?). If it doesn’t make money, they let the contract expire.
Second, the publisher usually pays the servers, while the studio is tasked with the last two tasks (content, maintenance).
So no, it won’t die immediately, but it will probably die next year. I highly doubt the publisher will task another third party studio to maintain it.
It’s mainly due to PA Semi acquisition. These guys were the ones responsible of making excellent PowerPC processors, which were similar to what ARM has now.
These guys are probably happier now that they have more resources, target devices and tightly coupled software.
I mean, internally.
Well, it’s normal given how big the channel is and how it dominates (currently) the tech space on YouTube. Everyone wants to jump the bandwagon of reporting the new drama.
Still, it’s weird that nobody picked up in LTT the current video quantity vs quality. Or the ones at charge just wanted more money and stood silent, or LS just had too much in his plate to deal with it. From the leaked audios, he doesn’t seem like the usual perky company owner, and this break hopefully will allow them to clean house.
My theory is there is someone in the production chain that had the keys, wanted a raise, treated as slaves everyone else in his way, and kept silent.
Let’s see:
Yeah, I get the sentiment: why. But Apple has to start with something, and if they want people to buy games they will need a bigger catalog, and for that they need to keep their porting tools easier to implement.