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Joined 1 year ago
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Cake day: June 9th, 2023

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  • Let’s see:

    • There is already Steam for Mac, which a great catalog and sales.
    • The only appeal of an App Store game is cross-platform… in Apple devices.
    • Consoles (with controls) are cheaper than any Apple product compatible with AAA games. (This includes the Steam Deck).
    • There are no platform-selling exclusives.
    • There is no exclusive hardware features.
    • Major most-played games are not available OOTB: PUBG, Roblox, Rocket League, Genshin Impact, Apex Legends, Call of Duty, CSGO2.

    Yeah, I get the sentiment: why. But Apple has to start with something, and if they want people to buy games they will need a bigger catalog, and for that they need to keep their porting tools easier to implement.












  • Seems like a NOPE for anyone who only has an iPhone, but if you’re deep into Apple ecosystem with a Mac or an iPad, it seems reasonable if it becomes available in all of your devices and your save data is synced across devices, but if not, then it’s a bad deal no matter how you put it. Imagine running it on the AppleTV.

    Honestly I don’t think you’re gonna drive users with a console to buy it again if it looks the same or worse.

    I think this kind of first releases is a wait-and-see. If it’s performance is on par with consoles, and there is sync saves, it may be an excellent deal.

    It’s not that you can buy RE4 on Xbox and play it on PC too with a single purchase, can you?





  • One thing about the 12GB of RAM: it may be costly now, but it will become cheaper after three, four years into the cycle.

    Second, there is also the bandwidth. The Steam Deck has 32x4GB LPDDR5. I believe they wanted 8GB but DLSS and ML (if they add them to the next SoC) require at least 4GB plus. Hence, 32x4GB (96 bits). If the Steam Deck can get away with slightly more, then why not slightly less.

    So yes, I can see this device with 12GB of RAM to ensure DLSS and ML work without hitches.


  • AFAIK, servers are rented for years (I believe 24 months minimum), and renewed after financial performances (are we making more money in the multiplayer than the server costs, the “content” pipeline, and the maintenance?). If it doesn’t make money, they let the contract expire.

    Second, the publisher usually pays the servers, while the studio is tasked with the last two tasks (content, maintenance).

    So no, it won’t die immediately, but it will probably die next year. I highly doubt the publisher will task another third party studio to maintain it.




  • Well, it’s normal given how big the channel is and how it dominates (currently) the tech space on YouTube. Everyone wants to jump the bandwagon of reporting the new drama.

    Still, it’s weird that nobody picked up in LTT the current video quantity vs quality. Or the ones at charge just wanted more money and stood silent, or LS just had too much in his plate to deal with it. From the leaked audios, he doesn’t seem like the usual perky company owner, and this break hopefully will allow them to clean house.

    My theory is there is someone in the production chain that had the keys, wanted a raise, treated as slaves everyone else in his way, and kept silent.