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Joined 1 year ago
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Cake day: June 14th, 2023

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  • I’m on /all constantly, and I agree with you. People are fine. I don’t really know where people get the idea to post these things. I think they might browse all, see a bunch of posts from /antiwork, or /fuckcars, or /aboringdystopia, or /linuxmemes, and then complain that they only see those things. It’s probably confirmation bias, and if they used frontpage instead and actually followed spaces they were interested in they wouldn’t have these problems.

    To me, it’s like complaining about sex at an orgy. The point of the platform, and reddit, and most other forms of social media, is to curate a feed that suits you. If you don’t do that, it isn’t the platforms fault if it then doesn’t suit you.







  • Reddit death > installing mint on my second PC > realising I can run most of the games I play and installing mint on my main PC > start learning Rust as a first foray into programming in a long time > realise I want to go back to uni and study info tech to get out of my shitty marketing job > get a shitty second hand laptop off my parents that struggles to run windows and install endeavourOS to try something different.

    It really is a slippery slope. When does it end???




  • I think this was a misunderstanding of a bit of shitty functionality in threads. If you had Instagram and made a linked threads account, you would see follow suggestions for people who hadn’t made an account yet. It was basically “if this person makes a threads account I want to be following them”. I don’t believe it meant those suggested people had a shadow account or anything like that though. Still sketchy and probably drove inorganic growth, but I believe the number of users is counting the number of people opting into opening an account.

    It’s just naturally going to be incredibly high, because so many people use Instagram and would’ve been exposed.






  • I agree with your points around not preordering, or waiting for reviews etc. However, I disagree with you that refunding after 10 hours isn’t the right thing to do for a few reasons.

    First, the size of the game in question. For a short, 10-20 hour story driven game, a refund beyond 2 hours is ridiculous. For a large, open role playing game, where somebody spent 120 AUD expecting to get 50-100+ hours of gameplay, 10 hours is perfectly reasonable if you’re really not enjoying the product. If I can send back a meal at a restaurant that I’ve had (relatively speaking) two bites of, I should be able to refund a game the same way.

    Second, again speaking for Australia as a jurisdiction, is the behaviour of brick and mortar stores. I can purchase a physical copy of a game, play it non-stop for two weeks, and get a refund. They have no way to know I finished it three times, but strong consumer protection laws enable me to game the system like this. I agree that it’s the wrong thing to do, but Steam is aware of the fact that the same consumer protection laws apply to them. While they have enough information to stop people from outright gaming the system, Steam needs to balance that against driving people to other storefronts or back to physical retailers.

    Finally, your premise that people can’t reserve the right to get a refund just because they don’t like something. I would agree with this, if game demos were still a wide practise. I can’t get a change of mind refund on a shirt I buy in a physical store most of the time, but I can try the shirt on in the store to see how it looks on me. I can get a change of mind refund on most shirts I buy online, because I have no idea how it’s going to look. Yes, you can wait for reviews and watch gameplay, but it’s always different when you actually play the game. At the end of the day, it still comes down to “I thought this game would be X but it’s actually Y”.

    A firm, inflexible refund policy in my mind achieves the opposite of what you are looking for. If people can never get a refund because a game simply isn’t what they thought, what barrier is their to a mildly successful company ridiculously overpromising, securing the bag, and disappearing into obscurity? If everyone buys the game on Steam and can’t get their money back, the company has won in the short term. If 50% of preorders get refunded, the company has just lost all of that money.


  • Steam can refuse a refund after that time, but they are usually incredibly flexible because a) they want to keep customers on Steam and b) many jurisdictions have much firmer and consumer favoured laws around product refunds, Australia for example is a large reason for Steams current refund policy in the first place.