I missed the hand crafted feel of previous Zelda games, where the majority of your time was spent dungeon delving in places packed with secrets and puzzles that weren’t just physics minigames.
This so much.
Shrines are not a good replacement for real dungeons. The “dungeons” we get are so minimal and the upgrades you get are so meh. At best you get mobility or more ways to cheese combat encounters. Gone are the days of unique equipment and things that fundamentally change how you interact with the world, metroidvania style.
I think the open world aspect of zelda is it’s weakest link, it’s just too big of a sacrifice. Korok seeds are not real content for anyone who isn’t obsessed with the ‘gotta collect them all’ mindset, it’s just a copy paste idea like what we’ve seen in gta and assassin’s creed. There’s no real reward for excessive open world exploration, you’re constantly just trying to get from point A to point B with no reason to really delve into the landscape except for more koroks. Combat is a chore where you’re just fighting to get equipment to fight more.
Don’t get me wrong, there’s a lot of things going for the newer games, especially the controls. It’s just much less of what made the older titles great, and that’s fine. I keep having nostalgia for link to the past and that’s just not the kind of game this is.
Being from the north the generational change in just 20 years was huge. I have no idea how it impacts the regressive south but with all the social media out there i’m guessing they get exposed. Being anti-hate is very appealing to idealistic people which are definitely the young.
I wonder if we’re seeing the dying remnants of regressives before the next generation grows up. I understand why the older generations are worried because the big changes we’ve seen are not what they are used to. If anything trying to bring back hate as a platform is like holding onto a safety blanket real tight.