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  • 16 Comments
Joined 1 year ago
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Cake day: June 10th, 2023

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  • leggettc18@programming.devtoFunny@sh.itjust.worksunusable mouse
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    5 months ago

    Here’s the thing about that though. The one thing the Magic Mouse does really well, is smooth scrolling. Apple makes it so no other mouse can do that since they control the software. So despite all the other issues it has, if you want their buttery smooth scrolling you have to use the Magic Mouse. And Apple shills will refuse to go without it, thus Apple makes bank off their otherwise shitty mouse.

    The only solution to this is a sea change where people stop buying apple products purely out of brand loyalty, which will probably never happen because they do make enough genuinely good products to keep people from losing faith, like the M1/2/3 laptops.



  • leggettc18@programming.devtoMemes@lemmy.mlaibohphobia
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    7 months ago

    Some of them are a bit oversimplified. For example, the so-called “fear of long words” is actually specifically supposed to be referring to an anxiety about misspelling or mispronouncing long words, which is a slightly more sensible and relatable phenomenon. Then there apparently some that are just made up, like apparently the palindrome ones.



  • Terraria is less survival sandbox and more metroidvania. It garnered a lot of surface level comparisons to Minecraft (randomly generated world, building a base, caving required to find ores to smelt into bars to get better tools/armor), but Terraria has all of that as ways to progress and grow stronger instead of just being things you can do in the sandbox for fun/survival. It’s less about survival and more about finding ways to increase your DPS/Mobility/Defense to fight bosses. Although you can still flex your creativity to make visually appealing bases (and you want to have multiple, one in each non-evil biome and one underground, trust me).




  • Yes, it’s a bad game. You’re allowed to like it anyway, I love it as well. It is charming, and I have fond memories with it, but it has pretty major technical and design flaws. The tag barrel system and the ability to only collect certain collectables as certain kongs (namely the blueprints) adds hours of pointless backtracking. Then there’s also the fact that it barely runs on the n64 and lags all the time. Rare introduced a crude delta time implementation that sped up the player’s movement to compensate, but that causes all kinds of jank and issues with the collision. A common saying in the speed run community is that “walls are optional” in DK64. Now from what I understand, you do have to try to clip through a wall, but not very hard (and I have seen people clip out of bounds accidentally in certain areas as well).

    If you must play that game nowadays, I recommend using the “tag anywhere” patch, which lets you switch kongs with the dpad, and the “free trade agreement”patch, which makes it so blueprints and golden bananas can be picked up by any Kong. And play it on Project64. It cuts out most of the lag which circumvents most of that weird speed up jank, in addition to just being a smoother experience.