Apologies for late reply (Was in Hospital for the past 4 days).
I am running Cat6 to the cameras (only future proof). Then running Cat8 between the trunks in a pex tube for the potential to swap to fiber.
What was tripping me up was the PoE on the switch and it couldn’t talk to the NVR hosted on another switch.
Ya think I would have clearer sense on this as I did the CCNA exam facepalm.
Thank you for the reassurance!
Great! Thank you for reassuring me. I was having some heat exhaustion being in an attic too long and went into panic mode and not thinking clearly. I appreciate all of y’all helping me out.
Cheers.
Apologies for late reply (Was in Hospital for the past 4 days) Here is a diagram. https://imgur.com/5VXJHJ6
I read somewhere that the red neck part came from the red clay/dirt in the south. Where the backwoodsman usually had their neck covered by the dust. Hence redneck.
Have about 12 hours on it. Last played in April. I did enjoy the quarks of this with the combat built in with the city builder. The economy was interesting with the interchange of regions. My biggest gripe is the way you have to figure out the marketplace adjacent to the residents to help level up the housing.
I haven’t played with the new patch but looking forward to jump back into it.
The combat takes me bad to red alert 2 days which feels nostalgic.
IMO once you delist a game and shut down servers where people cannot play anymore then it should become open source and not protected IP.
Wait until y’all learn about the birth canal and our skulls that fold.
If the user resides in Europe then yeah. This means they didn’t follow GDPR and still retain data on user(s).
Their track record of telling the truth doesn’t help their case.
Enshrouded. Loving it.
Next Week.
Google to renege on their promise for right to repair. “It was a misunderstanding on our focus in regards of right to repair.”
All in jest but Google isn’t the Google we loved and cared about 15 years ago.
I’m not sure it is the age or getting old, or just the type of brain. I’ve always was more attentive to people who spoke faster from keeping my mind wandering during the conversation. I was always told to slow down my speech throughout school.
For me its the quickness of the dialogue. And since it is animation they are not held back by grand scale budgets for every little detail of a new planet or giant space ship battles. Again this is my take. And it took me a minute to appreciate LD.
I feel like I can speak a little about this as I’ve been studying how CIG is implementing server meshing for the past, well a while, but in depth since the demo. For reference until they post the panel: https://youtu.be/xKWa4WoTkV4?t=4500
Specifically timestamp of my explanation: https://youtu.be/xKWa4WoTkV4?t=5119
What CIG’s way of dynamic server meshing is the revolutionary thing. Currently, AFAIK, all games performing server meshing is built on a static zone mapping. Whereas CIG is using dynamic server meshing zones that will actually map to the interior limits of a room of a capital ship as an example. And this can scale out to planetary objects if only one player is on that planet. If no one is on that planet then it will only run in their tool Quantum, a non rendering backend game simulation.
Along the dynamic zone mapping is the authoritative way of transferring object containers. During the demo you can see the entity graph of the parent object (zone) and child object containers under an authoritative container (player). When a player transfers servers, you can see the movement of child objects from local to replication, and vice versa. This is a needed step as there are millions, and eventually billions of objects to be tracked of throughout the shard.
And last, CIG is building this as a global scale since they have servers in multiple regions where AWS is hosted. From the article and demo I believe this was all done locally with no latency. I do acknowledge that CIG’s demo was local as well so we will see how the net coding is affected when it goes to the EPTU,PTU and PU.
Me and group of nerds are trying to figure out how they are going to eliminate or minimize the latency and error correction or validating the transferring of the auth between the zones.
How does one fix your sleep cycle?
I’m not a CIG white knight by any means. Infact I’m very open on the piss poor upper management and very shady marketing practices. But with that said a lot of people just don’t realize that CIG is building 4 games, 3 single player (sq42) and one multiplayer. All under a billion and creating new technologies and art assets along the way. Compare to the rumor of GTA VI being over double in cost.
This is their downfall hiring that CEO and the leadership should be ashamed. I feel sorry for the employees who had no say in this and are being affected by their myopic choices.
Seems to me that I should follow the religion of Nothing or No response. Because we all know that this a BS bar chart.
A lot of juicy tidbits. The SanTok awaiting for the dashboard to pass they still continued the progression of the ship. Thought that was interesting.
Or NewPipe on Android