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Joined 1 year ago
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Cake day: June 14th, 2023

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  • TBF, I got a finger wagged at me when I missed a recurring-fee cancellation date and I had only locked the card instead of deleting it. It notified the fraud department and they (claimed in the email notifying me that they) locked my entire card out and had to call them to remove the lock. They then went through the “you should remember to cancel” speech and recommended deleting the number instead of locking it. C1’s customer service is, generally, trash compared to Amex and Chase so I shouldn’t be surprised that they’re a bit overzealous in how to handle a locked card. Still, it’s a worthwhile feature.



  • Overzeetop@lemmy.worldtoMemes@sopuli.xyzApple Vision Pro
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    5 months ago

    I have own a rift and Q1, 2, and 3 (plus some older, but polished, Cardboard products) but have NOT had a VP demo. The jump from fresnel to pancake lenses - for productivity purposes - is substantial and I expect the VP’s moderately higher resolution to be enough to make the headset actually productive (Q3 is close but still resolution handicapped). I expect the tight integration with OSX to be useful and, if I were (a) on OSX (b) didn’t already work on an 8K monitor and © was a digital nomad or had no dedicated office/room in which to work, I could see a use case for them. Having attempted to work in i(Pad)OS professionally as a remote platform, the standalone capabilities might be useful for a blogger or journalist but is utterly unsuitable for professional work, even less so without a dedicated keyboard and mouse/advanced multitouch track pad. Again, I’ve not used the VP hand-sensing for advance selection* but my expectation is that it is still in its infancy, even with (and perhaos hindered by) eye focus selection.

    My hope is that $3500/pop will allow more research, more fine tuning, and advancing to vision limited resolution (Apple is still a factor of 4 short in pixel count, and a factor of 6+ short of my desktop monitor) for future headsets.

    * multi-functional, 3D manipulation of, say, finite element model components or full building/industrial models in a program like Revit or multi-assembly models in Blender or Fusion360, where you have 4+ key modifiers plus 3 buttons and two scroll wheels for fine manipulation and hundreds of quick-key commands)






  • You apple fanboys are just so cute. The AR in Apple’s headset will be laughably pathetic in 5 years. Their internal panel resolution is 1/4 of that already in testing by Meta and others - and even those advanced panels are barely at the resolution of the human eye. Vision pro is DVD quality to Full HD resolution on the human scale of acuity - passable but not great. They’ve included a 20W processor - a good one - in a headset that resolution that will get choppy and low texture on a dedicated 500W RTX4090 card (I’m curious how the advanced M2 handles the 6K/120Hz when the M3 can’t even hold 30Hz on a similar pixel/clock count on the desktop with full cooling). By the same toke, saying that the existing quality is unusable is laughable. Will the VisionPro be better? I have no doubt. For $3500 it had better be. It’s going to be a solid $1200 headset, I’d say, if it gets to that price by the beginning of 2025. If its 2026 before a real succssor…well, maybe it can come out at the same time as the “revolutionary” foldable screen Apple is “inventing” for their phones.

    It’s cool kit, but it’s not revolutionary. It’s just one more step which is in danger of failing because of the size of the potential userbase. And that potential failure actually makes me sad because I think it could be much more.


  • What they call it is irrelevant. Removing the 1/8 jack was “brave”. Faulty antenna design was “holding it wrong”. An incomplete area of screen pixels is a “notification island.”

    Lots of headsets already have AR. Is it primary? No. Is it underdeveloped. Yes. Is apples implementation of pass through /overlay vision going to bring vr/AR into the mainstream? Well certainly not at $3500 a pop. What will matter is what useful, life changing or must have applications arrive. The simplicity of mobile app development didn’t bring us full blown CAD or CFD or Desktop-level Photo, Audio, and Video production on our phones. It ushered in 100 fart sound apps and bunny ear filters. Even today the PS and other creative apps on phone and tablet suck compared to their companion desktop apps because, even with desktop level processors like the M2, complex manipulation of data is still hindered by the interface.

    As I said, I HOPE this will find the next big thing. And maybe a $3500 3D viewer for 100 new fart apps is the path. But (IMHO, of Course) they’re leaving a lot of users - the vat majority - on the sidelines with their target audience.


  • You’re correct that the target audience will be media consumption; the miss - if I’m reading the GP correct (and, for the record, I tend to agree) - is that the majority of VR focused activities are game-based. There is certainly a contingent of health/fitness apps out there, but that market and content is trivially small by comparison. Could Apple come out with some really killer app? Sure - there’s always the possibility of a twist. Looking at the intersection of user input and iOS-style apps, you’re back to (mostly) passive consumption. I’m a huge believer that VR/AR is the future, but I’m struggling to see how these are going to function as an iPad replacement, second screen (primary screen, like Immersed, in special cases I can see), and productivity are going to find a foothold, given the limitations of the OS and lack of connectivity outside of the ecosystem.