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Joined 1 year ago
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Cake day: June 30th, 2023

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  • That seems like it should work in theory, but having used Perplexity for a while now, it doesn’t quite solve the problem.

    The biggest fundamental problem is that it doesn’t understand in any meaningful capacity what it is saying. It can try to restate something it sourced from a real website, but because it doesn’t understand the content it doesn’t always preserve the essence of what the source said. It will also frequently repeat or contradict itself in as little as two paragraphs based on two sources without acknowledging it, which further confirms the severe lack of understanding. No amount of grounding can overcome this.

    Then there is the problem of how LLMs don’t understand negation. You can’t reliably reason with it using negated statements. You also can’t ask it to tell you about things that do not have a particular property. It can’t filter based on statements like “the first game in the series, not the sequel”, or “Game, not Game II: Sequel” (however you put it, you will often get results pertaining to the sequel snucked in).






  • A game can offer an experience that leaves the player feeling satisfied or at least content with how they spent their time. There is a large space of possible interactive experiences that extend far beyond the simple dichotomy of fun vs educational or productive.

    A game can certainly be considered predatory if it exploits psychological vulnerabilities to hook someone on engaging gameplay that gives the player very little in return in terms of fulfillment or mental recovery. Whether or not it takes the opportunity to swindle the player on top of that is a matter of degree in severity. Wasting a player’s time (or worse, induce stress or other harmful mental states for no good reason) is not a particularly nice thing to do.