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Joined 1 year ago
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Cake day: June 4th, 2023

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  • Alright I’m going to go out on a limb and say that /r/WatchPeopleDie shouldn’t be lumped in with that other human trash.

    Every month or so I would get morbidly curious and scroll that sub for ten or fifteen minutes. Firstly, the comments and posts never seemed… I don’t know I have the right word… sociopathic? gleeful? cruel?

    The tone of the whole sub was much more somber. I always came away from that sub with a stark reminder that we are so so fragile, and our future can get snuffed out by the universe – sheer random chance – at any moment.

    To be it was a reminder to live more in the moment. Don’t take tomorrow for granted, and I saw a lot of the sort of thing in the comments.

    A lot of the videos were just random shit pedestrians getting hit with a tire from a car crash 500 feet away. Just totally senseless and sad… but in a way that helps put what’s important in perspective.


  • zalack@lemmy.mltoReddit@lemmy.mlr/unexpected goes dark
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    1 year ago

    Just a nit: Given the context of the rest of your post, I think you mean “glass half empty”.

    “I see the glass half full” means optimistic, while “I see the glass glad empty” means pessimistic. The idiom is about what a person chooses to focus on in a less-than-ideal situation: what’s missing, or what’s still there?

    (Not saying you don’t know that, just explaining for anyone who isn’t familiar with the idiom)


  • The game is pretty stable at this point. I personally loved it, but it helps to set your expectations. It’s a story-driven game with diamond-style story branching ala the Witcher 3, with a heavy focus on narrative. The world is an awesome backdrop, but it is more backdrop than simulation. It’s not GTA.

    Given how massive this overhaul looks, I would honestly wait for the 2.0 patch. It looks like it’s going to address a lot of the shortcomings of the mechanics.



  • I’ve never had a bad experience on release with any of the Bethesda games I’ve played. Morrowind, Oblivion, Skyrim, Fallout 3, and Fallout 4.

    I didn’t play 76, and like – fair game.

    But for the games I’ve played it’s never been more than visual / physics bugs, or script events not triggering and doing a quick load to fix it.

    Most importantly, I’ve always had a blast, even with the rough edges. As long as it seems like the devs gave it an honest go, are fixing bugs the players trigger, and the company didn’t lie about the state of the game, it’s just a much better experience to have a little grace around the launch of an ambitious game.


  • People forget that there is a huge bias in online engagement towards whoever is unhappy with a thing. You see it in gaming subs all the time. People who like the game tend to… play the game, while people who have a bone to pick are the ones who put it down and vent their frustrations online.

    Even if 80% of the comments about a game are negative, that 80% might all come from 15% of the player base who dislike it.

    I fear the same thing is happening with Reddit. It’s a very engaged 5% that’s making up 90% of the comments. I really hope I’m either wrong about that, or the without they very engaged 5%, the rate and/or quality of the content drops enough that it starts impacting engagement levels of casual users who aren’t as invested.


  • Wow. I had not done the math. That’s an obscene amount of money. 1000 requests is nothing for a web app like Reddit, even with agreeing over-fetching.

    The crazy thing is that they might have gotten away with it if they had structured it right. Set up the infastructure themselves to charge the individual user directly for their API use rather than the App creators. Carve out exceptions for moderation APIs and known moderation bots. I probably would have paid a few bucks a month to keep using Relay. I would have grumbled about it… but I would have done it.

    Now I’m just gonna leave, lol.