I liked world most too. It has several things rise is lacking. One of which is a serious threat imo. Like, the first time my party ran into anjanath. It just exploded out of some shrubbery and most of his attacks were insta kill. Just having this random threat helped with the world building, suspense on hunts and also gave a clear milestone when you finally get the hunt to take him down. Then there was blood puppy or bazelgeuse, they are all super memorable because of how much of a passive sorta threat they were.
At least it appears to be something that gets triggered. In theory, if a node is not under attack or heavy usage, this isn’t a consideration. Doesn’t seem to be a perfect solution as it still slows the traffic of legitimate users in the event of an attack. I don’t know the full details, but in the worse case it makes it easier to semi-DoS, maybe not by fully making a node unresponsive, but by making the service so painfully slow that users may give up on it.