Say a simple (hours enjoyed playing)/(price of game) equation. How many hours (you enjoyed) per $ do you think is reasonable/expected? Or is there other criteria for you?
I feel like I’m on the upper end here. But to be fair I also tend to play things that has a lot of replayability. So I usually reach 100+ hours on my favorites eventually.
Eager to hear how others reason about it.
Edit: Added the enjoyed part. I agree with the comments that frustrating hours shouldn’t be included in the measure :)
I don’t consider my gaming in terms of price/time because that just encourages buying games that suck away my time.
My value for gaming is less of a simple equation, but my examples of games that are “undoubtedly worth the price” are going to consist a lot more of shorter games that are absolutely spectacular for their shorter playtime with a £30ish price tag.
Think:
- Outer Wilds
- Tunic
- Hollow Knight
- Journey
- The Witness
- Portal (1&2)
- Celeste
- Undertale
- To The Moon
- Ori and the Blind Forest/Will o the Wisps
- The Witcher 3
I have no strict criteria for this, but I can say I’ve had far, far more than my money’s worth from those games in terms of the value they brought to my life.
If you do want to look purely at the number of hours you’ll get out of a game vs its price, look no further than Guild Wars 2. You can get all the content for under £100 I beoieve, and I’ve spent 6000+ wonderful hours playing it. It’s not the same kind of enjoyment though.
I don’t consider my gaming in terms of price/time because that just encourages buying games that suck away my time.
So true and well said.
I love playing a 70 hour From Software game or a 50 hour JRPG as much as the next guy. But some of my favorite games of all time are old classics like Super Mario World or Zelda: OoT, which can probably be completed in a single session or two if you know what you’re doing. And there have been some truly great, but short, indie games over the years.
Then there are also sim games and arcade/fighting games that had great reliability and you can get many hours out of if you like them.
In the end, as long as the game is fun and satisfying, I don’t care how long it lasts.
I think people don’t often factor in that time in a game is just as much or more a cost than money is.
If I make it super nerdy, my equation for games would be more like fun / (money cost + time cost). But really I don’t actively quantify these things, I just have a sense of it.
The other thing id say is that games recently are being judged more on how they respect the players time. The max game money cost is locked in at $70, likely for a long time. So the thing being optimized right now is the fun/time part. Not respecting the players time is one of the worst crimes a game can commit in my opinion.
That’s what I’m hearing about games like Starfield and it’s always been a criticism for games like assassins creed. Like they’re fun games, but the time investment is far too large for what they offer.
The reason it doesn’t apply to sim games or city builders is because you are largely in control of how best your time is spent. That’s why open world games used to rule Steam for a long time and still somewhat do.
Anyways that’s my rant.
I don’t think hours played/price is a good metric. Often games can be way more expensive that only last 10-20 hours yet give better gameplay and enjoyment.
Yup I think of some games as fidget spinners, they’re just zoneout games that fill time… then there are games with amazing stories, mechanics, characters, graphics etc that provide real, if shorter experiences.
I pay $20 to watch a mediocre rehashed superhero movie for 2 hours. I can absolutely pay $60 or $70 for something that gives me 10 hours of entertainment. And most games I pickup give me way more than 10 hours. So I find gaming to be worth it pretty much all the time.
That’s pretty much my look on things as well! I’ve felt like the gaming community generally demands more out of a game than they’d a movie.
Completely agree. They demand more than most communities, while enjoying one of the few products that has dodged inflation in a huge way. I remember paying $60 for games in 2000. 20+ years later, and I’m supposed to be livid that most are still $60. The amount of whining is so crazy it’s embarrassing.
Welll…it depends. If you count DLC, there are games that have greatly outpaced inflation.
The Sims 4 costs nothing for the “base game”, but with all DLC – and that is still coming out – it’s presently about $1,100.
Another factor is that in many cases, the market has expanded. Like, in 1983, it wasn’t that common to see adults in the US playing video games. I am pretty sure that in a lot of countries, basically nobody was playing video games in 1983. in 2023, 40 years later, the situation is very different. The costs of making a video game are almost entirely fixed costs, separate from how many copies you sell.
So…if there is a game out that that many, many other people want to play, it’s going to sell a lot more copies.
I don’t really see the point in getting upset about a price, though – I agree with you on that. I mean, unless the game was misrepresented to you…it’s a competitive market out there. Either it’s worth it to you or it’s not, and if it’s not, then play something else. If someone is determinedly charging some very high price for a game in a genre, and a lot of people want to play that genre and it can be made profitably at a lower price, some other developer is probably going to show up sooner or later and add a competitor to the mix.
Good points made for sure!
Hours to complete is such an odd measure of value. I’d rather have a 10 hour experience I loved than a tedious 100 hour experience.
I agree! It’s not easy to measure this and my equation of course falls a bit flat. But as a rule of thumb I think it’ll do. Albeit more so for the games I tend to play I guess.
My question stems from having seen people complain that pricy games were to short. I’m kind of thinking about it like a cinema visit you know? If you enjoyed the movie that was 2h and cost $10 (taken willy nilly from the air), how could you equate that to a game?
I think the metric works pretty well if you are willing to quit a game if it’s not interesting enough.
If it’s tedious, why would you keep playing? Just stop and move on to a different game. If you only play it for 15 hours before dropping it, then that becomes the figure for the $/t ratio.
I suppose I’d prefer if short games weren’t overly expensive, but I never liked the hours per dollar thing. I don’t like replaying games. I’d rather buy six two-hour indie games for ten dollars each and have each one be at least somewhat unique and engaging, than spend 60 on a sprawling hundred hour AAA game filled mostly with repetition and busywork. Life’s too short for that, you know?
Factorio is probably one of the best deals I’ve gotten; I paid $30 and at this point I’ve played it for at least 200 hours because I find it such a fun game.
200 hours
Just a beginner, huh?
It’s true, you caught me
What are you doing here? It’s not growing now is it? You see, it has to grow! The factory MUST grow!
Rimworld for sure. I paid full price for it on Ludeon’s website and played it a lot. When it released on Steam I started playing it there and now it’s my most played Steam game by far. Based on some quick and dirty math, it’s cost me under $0.03 per hour of enjoyment.
Another big one is Against the Storm. I’ve only played a few hundred hours so far but that’s been worth every penny I spent too. I bought it during the last Winter Sale on Steam and I’ve put in about 200 hours.
Same, about 0.02 USD per hour at this point, with DLC included. Would be even lower if I had bought the game earlier instead of pirating it for months.
If I enjoy playing the game.
Well civ 6 was like $10 with all DLCs and I’ve played for over 500 hours. Hard to get a better ratio than that.
Minecraft hands down. I’ve put more time into that game than any other in my life. I constantly go back to it, and almost everyone I meet online plays it or has played it. There is so much enjoyability from a game as limitless as that
I have a rule I refer to as the pint limit.
If you are in a pub and have one pint an hour, you would generally consider that to be a good use of time. This means one hour is worth approximately the cost of your usual pint at your local pub. For me this is about £3.50.
I then divide the price of the game by this number to get the number of hours the game has to provide to make it worth it. So for example Risk of Rain 2 cost me about £21 and I have played about 280 hours, meaning that I have exceeded my pint limit of about 6 hours by nearly 274 hours. Solidly worth it!
Occasionally a game will not reach its pint limit, but will be worth it nonetheless, e.g. The Return of the Obra Dinn, but generally I find the metric exceptionally accurate to my feeling of worth for a game.
The final advantage is that this scales with the cost of living (and usually thus wages) in your area.
I think about 10% of the games I bought since 2016 have not yet reached the pint limit, which is generally pretty good going.
Terraria. Hands down. No other game I’ve ever played has had the same sheer amount of value for $10 fucking dollars.
A honorable mention would be Stellaris and good ol’ Skyrim. But their larger price tag definitely means that Terraria is greater value.
$10 fucking dollars.
ten dollars fucking dollars
Larger and/or gamey games 1€/h. Here I put games such as the Tomb Raiders, cRPGs etc.
Narrative experiences 5€/h. Stray Gods and other high quality intense experiences. Often short and with limited replayability. Like seeing a movie a second time.
Ditto on what others have said. Hours/price is a lousy metric because nowadays lots of games have some pretty toxic mechanics that incentivize sticking with a boring experience (New World, Assassin’s Creed, etc.), inflating how much time you’d spend in a game that should be much shorter.
Games I’ve paid full price and I don’t regret: Rimworld, Baldur’s Gate III, Wasteland 2, Doom 2016, Celeste, Project Zomboid.
It’s still a valid metric because why would you keep playing a game you’re not enjoying? The number of hours isn’t a measure of how much time it takes to beat, or how much time I feel I should get out of it. It’s how much time I do get out of it.
I don’t care if a $30 game claims to have 100 hours of content. If I only play it for 2 hours before I drop it for being boring, then the cost/time is $15/hour.
I think they’re talking about hours to price that you get from other people or websites. Your personal hours to price of course is worth quite a bit, but there’s no way to know it for sure until you’ve already paid, at which point its use as purchasing advice is already lost.
Project Zomboid
I like the theme, like the ambiance, like the open world, and absolutely hate the combat in that game. Have you ever played Cataclysm: Dark Days Ahead? Same sort of setting and game, but turn-based, and significantly more-complex, and particularly since I see Rimworld on your list, I’m wondering if you might like it.
I’ve seen it mentioned, but havent tried it.
It’s free and open-source (though one of the devs put a build up for $20 on Steam, which basically amounts to a donation). I’d definitely recommend it to someone who enjoys Project Zomboid and Rimworld.
Oh, I had no idea it was open source. I’ll take a look, at the very least. Thanks for the rec!
Valheim at msrp. So. Many. Hours. Such a fantastic game.