Had one yesterday, time to talk about the sequel.

Not gonna lie, today left a much stronger impression than day 1. I’m one of the weirdos who’s fully onboard with all the sim and on foot stuff so I got a lot of interesting updates. Enough to get my hopes a little. Just a little.

Few notes from the stream:

  • really like the frontier fashion as I prefer more modern looking clothing compared to (some of the) futuristic designs we have now
  • clothes modularity is an amazing addition, another feature from my childhood dream game will be a thing
  • love the hair improvements, one of the things I really waited for
  • new character editor looks great, we’ll finally be able to make really distinct characters
  • FPS updates seem good, all but ping anyway - not a fan of such mechanic. I’d rather have it tied to a usable device if it has to be in the game rather than just a helmet.
  • not fully sold on the slide but I don’t hate it either
  • space combat improvements look good, that’s about all of my feelings on that as I’m not particularly interested in this part of the game
  • still not sold on master modes, should probably try AC implementation
  • I’m really curious how my brick Aurora handles atmo flight in the future
  • new settlements look pretty impressive, I especially like the homey feeling of independent type tileset
  • Pyro presentation made me change my mind about trying out Pyro when it’s out
  • mhmmm, yummy slugs
  • personal hangars look great
  • same with base building even though I’ll most likely stick to a rentable apartment mentioned earlier this year
  • I’m not really invested in S42 but I’d be lying if the cinematic didn’t change that a bit

Despite my overall careful curiosity towards the project I’d say it was a pretty good Citzen Con. We got a lot of good updates, some features that seem to be pretty advance development wise which might mean they’ll indeed come to PU within next year and brought back some hope in the progress.

That said I do have one major gripe - for a project that’s suppose to be run as “open development” limiting news through the year and hiding all of this behind S42 anti spoiler policy sucks.
They should either act truthfully and share more meaningful info with us on regular basis or stop pretending this is the “most open development ever” and stick to hoarding all the important stuff for big events. Don’t treat us like the idiots we are.

  • Aurenkin@sh.itjust.works
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    1 year ago

    I was pretty blown away but to be honest I think you have a good level headed take here. It was really tough not to get really caught up in the hype for me as a Kickstarter backer seeing so many things come together.

    The stuff I’m most hyped for from the second day is probably Squadron 42 which I’ve been looking forward to for a long time now and it was amazing to see how far they have come. Also funnily enough personal hangars and cargo elevators was probably the next best thing, it feels really tangible and like it would change the whole feel of the PU for me.

    EDIT:

    Also want to say I totally agree with your comments on open development. For all the community shows I really feel like my biggest complaint over the years is lack of transparency especially when things don’t go to plan for whatever reason. It started all the way back in the radio silence on the FPS module and has happened a few times throughout the project which is really disappointing. Anyway, now that the hurdles have been cleared this should be less of an issue going forward hopefully.

  • Banzai51@midwest.social
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    1 year ago

    I loved what they showed us except the space shitting gameplay. But the VAST majority of what they showed is years out.

    And this isn’t the first time they’ve announced SQ42 is feature complete, so I’m not holding my breath with that one.

    • Friendship@kbin.social
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      1 year ago

      I’m late to the conversation here but this exactly my sentiment as well. We’re still years from seeing any of the things they showed us actually hit servers that we can play on and experience and then years from them being refined enough to not be a buggy mess that requires wipes every couple patches.

      I’m vaguely hopeful that the SQ42 announcement will at least mean a few more resources dedicated to developing for the persistent universe as that’s the gameplay I am more interested in but I am also not holding my breath. Feature complete is a pretty vague state for a studio like CI and without a set in stone release date, it doesn’t mean much of anything.