For like a month or two I decided, screw it, I am going to use all the programs I cannot use on Linux. This was mostly games and music making software.
I guess it was fun for a bit, tries different DAWs, did not play a single game because no time.
Basically, it was not worth it. The only thing I enjoyed was OneDrive, because having your files available anywhere is dope, but I also hate it because it wants to delete your local files. I think that was on me.
Anyways, I am back. Looking at Nextcloud. Looking at Ardour. I am fine paying for software, but morally I got to support and learn the tools that are available to me and respect FOSS. (Also less expensive… spent a lot on my experiment).
Anyone done this? Abondoned their principles thinking the grass would be greener, but only to look at their feet coverered in crap (ads, intrusive news, just bad UI).
I don’t know. I don’t necesarily regret it, but I won’t be doing it again. What I spent is a sunk cost, but some has linux support, and VSTs for download. So, I shall see.
For the forcing games in monitors, loading the game in window mode, dragging it to the monitor of choice and making it fullscrern back usually works. And games remember the screen usually, some even have a selection panel (PoE).
With the games from SCS Software neither of these things worked unfortunately.
But to be fair, they are also buggy on GNOME (Wayland) in combination with my dual monitor setup. The only way I get them to display properly in fullscreen on GNOME is to set them to windowed mode, as the titlebar is then off-screen for whatever reason and the games appear as if they were fullscreen. If I enable fullscreen mode, the upper half of the game gets shifted upwards and I only see the lower half of the game and half of my wallpaper. Since this issue on GNOME appeared with a game update, I believe this is a game issue and not a GNOME issue, but I haven’t spent much time diagnosing it further. Other games, like BeamNG.drive (native Linux version), work just fine on GNOME.
On KDE (Wayland) both games from SCS display properly in fullscreen mode and the only thing I need to do is to force them to the monitor in front of my steering wheel with a window rule.
All games tested are not native Wayland clients and rely on Xwayland unfortunately.