You can already get it working under Linux, running a Windows VM. I remember doing that for Homeworld, it’s basically the emulator approach. A VM is ok if it isn’t too demanding graphically.
I don’t think you understand how zealous C&C fans are. Some of us have entire XP machines with CRT monitors just to play the game in its purest form. We’re about as culty as Linux.
But it’s also not just one program, it’s all the c&c games, their map editors, mod loaders, and any modding tools. World builder is just an example.
Because I need Windows to run old C&C games. Get Generals world builder working on Linux and I’ll delete my dual boot
You can already get it working under Linux, running a Windows VM. I remember doing that for Homeworld, it’s basically the emulator approach. A VM is ok if it isn’t too demanding graphically.
Yeah the issue is the tools. They’re what I have a hard time with in the VMs. I have no idea why
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I don’t think you understand how zealous C&C fans are. Some of us have entire XP machines with CRT monitors just to play the game in its purest form. We’re about as culty as Linux.
But it’s also not just one program, it’s all the c&c games, their map editors, mod loaders, and any modding tools. World builder is just an example.
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The simple solution here is to just move on and play a game that isn’t old enough to drink, lol.
Does it not run in a virtual machine very well or at all?
It can but it’s already a headache to get the tools running, and adding in the VM layer can add more headaches.
Usually the compatibility patches make the games work in the VM, but the map editors and modding tools had a lot of issues last time I tried.
The tooling around those games was incredibly barbones so there are probably a lot of hacks going on that the VM wasn’t properly stimulating.
I’d like to introduce you to Qubes OS then :P