Spill it, boys. I know you can’t stay away.
I made my own 1.7.10 pack [download] the premise is that there is no core progression, instead you have Electrical Age and you make big factories to power Minechem so you can convert elements around for profit. It’s been rebalanced so that assembling/disassembling requires energy now, fission is expensive on power and fusion is 10x more expensive on power. There are no feedback loops where you can get infinite material/power without input. Oh, there’s also heavily rebalanced ProjectE (all the OP shit removed, EMC econ completely redone) and at the very end once you’ve made the universe kneel to you, there’s Averitia to provide some serious stretch goal gaming.
There’s also a lot of little features that make the game more comfy. Sprinting is now the default speed and sprinting will make you go MUCH faster (you know, like a sprint should) the enemy spawn rate is reduced by 95% so it doesn’t just endlessly spawn them until it hits the cap. Annoying mobs spawn even less often. I-frames are disabled so multiple enemies can take you out much quicker but you can also deal with enemies much faster as well, making combat more tense. You’re given a second row of (very) slowly regenerating absorption hearts as a buffer to prevent small bits of fall damage from draining all your hunger. You can disable hunger completely and go back to beta mechanics if you want. Overall it’s designed not to be about grinding to the next thing, but rather enjoying your time within the game while still giving you stuff to do while you’re there.
I’m currently in the process of revamping the entire thing. I took out every single mod that wasn’t adding to the experience and am slowly working on making something more down-to-earth as the previous design did tend to spiral into just a lot of the same gameplay loop.
İ am currently started playing enigmatica 2 expert after a long hiatus from modded minecraft. It is nice to start playing again and i am more patient about early game this time.
Yeah, i can really recommend E2E. A friend and I had a lot of fun with it
Stoneblock 3. interesting take on the skyblock formula, but the big draw for me was using it as a way to finally force myself to dive into the create mod. mostly only ever played in bigger packs like AllTheMods where other things like magic bees or machines would catch most of my attention before create. so far its been fun but I miss exploring and looking at beautiful Minecraft scenerey, might switch to something new soon but idk what. me and most of my friends tend to get bored in the mid-game, usually shortly after getting good storage (eg ae2) set up
Project Phoenix: Rebirth
According to their page on curseforge:
After 3 year of waiting for a sequel to the beloved Project Ozone 3 a small group of fans of the trilogy have come together to create what we would want to see in a Project Ozone 4.
Until now it has been a fun experience. I think it is made for more experienced modded players as the explanations are often very short and don’t give hints on how to get there, but the order of the quests is good so everything works and sometimes I need to read the manual for a modpack to see how it actually works but that’s ok.
Before this I spent a week in Encrypted_, it’s very different which was fun but I was often very lost in searching for the right steps. At some point you need some resource and I had no clue how to get there except for searching through JEI-recipes for 20 minutes. I found a tip on their discord “use beetroots for iron” and that was great, but it was not something I would have found on my own except maybe with some pure luck. The make of the modpack is new to the scene I think, so I am following him for more modpacks because he invests in a story behind the modpack which is great.
Been playing The Decursio Project recently, it’s pretty brutal and I’ve played sevtech and project ozone Kappa modes. It’s kind of a harder sevtech.
Still Divine Journey 2. I made it to chapter 9