• Telorand@reddthat.com
    link
    fedilink
    arrow-up
    0
    ·
    7 months ago

    You’ll lose access to games by virtue of lack of support. Systems will change, libraries and dependencies will fall out of sync with requirements, and “the games you love” will be forgotten by devs (though not in all cases).

    I used to play a really fun game on MacOS (pre-X) called Glider Pro. There was no easy way to play it, since you’d have to emulate a MacOS 9 system. Only recently did the original devs upload the files to GitHub and open the source. Some smart people then forked the repo and made it playable on various systems.

    And that’s just one game. Lots more are now lost to time, and yet we’ve all collectively been able to continue gaming.

    • TwilightVulpine@kbin.social
      link
      fedilink
      arrow-up
      1
      ·
      7 months ago

      This sort of argument is just a way to cope with the erosion of customer rights and the overreach of corporations over digital media as if that’s some inevitable entropy of the universe type of thing. We still have books that are thousands of years old, but even though we have better technological means to store and reproduce media than ever, arbitrary legal hurdles are leading people to treat cultural loss as an inevitability.

      You got your answer in your own response. Emulators are a thing. Virtual Machines are a thing. Proton is a thing. We figured out how to recover games going as far back as the Atari. Unless actively and fiercely obstructed people will figure out how to keep these things available out of sheer passion and goodwill.

      A DRM-free installer/executable for a game, when properly backed up, will still be playable most likely indefinitely.

      Unfortunately, as the mention of DRM itself indicates, obstructions are plentiful and ever increasing. This is why supporting DRM-free media and open platforms is valuable. Can you imagine what people could do if they were empowered instead of obstructed?