We (PC gamers) have a wide swath of hardware and input preferences that consoles do not even make an ATTEMPT to accommodate. Then there’s the predatory “pay us a subscription to play online” thing, too.
Most PC gamers will just completely skip consoles rather than play games like that. Our patience is eternal and without end.
I think that’s accurate for a subset of PC gamers but there’s no shortage of people pre-ordering trash games or encouraging other shitty behavior like microtransactions on PC. Many of those problems could be solved with a patience that doesn’t currently exist in sufficient quantities to discourage publishers from bad practices.
This is just my theory, but with the price of game development increasing so rapidly, I think it’s getting harder for the impatient to cover the development costs and make a profit off shitty games, unless the game has a huge following. Games like COD, Diablo, Star Wars, etc.
For games without that following, I think they are definitely being punished for their bad practices. Like Gotham Knights, Red Fall, Saints Row, etc. Games that cost so much that they have potential to shut down studios
Don’t forget things like locking everyone into their ecosystem. Case in point, Minecraft. On the pc using Bedrock I can connect to any server. Xbox and Nintendo versions I know for a fact you can only connect to approved servers. Not sure about the PS version, but I would venture it’s similar. So why would I want to limit myself by playing their locked down copy of the exact same game?
We (PC gamers) have a wide swath of hardware and input preferences that consoles do not even make an ATTEMPT to accommodate. Then there’s the predatory “pay us a subscription to play online” thing, too.
Most PC gamers will just completely skip consoles rather than play games like that. Our patience is eternal and without end.
I think that’s accurate for a subset of PC gamers but there’s no shortage of people pre-ordering trash games or encouraging other shitty behavior like microtransactions on PC. Many of those problems could be solved with a patience that doesn’t currently exist in sufficient quantities to discourage publishers from bad practices.
This is just my theory, but with the price of game development increasing so rapidly, I think it’s getting harder for the impatient to cover the development costs and make a profit off shitty games, unless the game has a huge following. Games like COD, Diablo, Star Wars, etc.
For games without that following, I think they are definitely being punished for their bad practices. Like Gotham Knights, Red Fall, Saints Row, etc. Games that cost so much that they have potential to shut down studios
Don’t forget things like locking everyone into their ecosystem. Case in point, Minecraft. On the pc using Bedrock I can connect to any server. Xbox and Nintendo versions I know for a fact you can only connect to approved servers. Not sure about the PS version, but I would venture it’s similar. So why would I want to limit myself by playing their locked down copy of the exact same game?