It makes it stand out from the others in the genre. I don’t think it would be a good addition, maybe it would be fine in a sequel or something, although from what I’ve heard the studio has fallen apart since then. But adding a simple combat system when it isn’t the focus would probably just make the game feel indecisive and half-baked.
It makes it stand out from the others in the genre. I don’t think it would be a good addition, maybe it would be fine in a sequel or something, although from what I’ve heard the studio has fallen apart since then. But adding a simple combat system when it isn’t the focus would probably just make the game feel indecisive and half-baked.
What if the enemies you fight are just a metaphor for battling your inner demons?