The other thread about favorite mechanics is great, so let’s also do the opposite: what are some of your most hated mechanics?
The other thread about favorite mechanics is great, so let’s also do the opposite: what are some of your most hated mechanics?
I feel like most games get it wrong and just make you stay in one place waiting for the enemy dude to slowly make his route as you map it in your head. It’s just boring, I don’t know.
A nice way to change that would be to give a button that gives you a “top view” map of the enemies’s movement maybe, to make it a little bit puzzle-y. Or, if you want to make it more “action-y”, give the player a way to hide or disengage by scrambling to find something in the environment that allows them to do that, when they get detected.
Stealth is just implemented in a terrible way in most modern games I feel like. Makes it not fun.
Hitman is one of my favorite stealth games in this way.
This was why MGS was so good.
I love the shit out of stealth. The last of us, metal gear solid, and sniper elite are some of my favorite games because of the stealth.
If your game isn’t built for stealth it’s basically universally a disaster, though. If you don’t have tools to manipulate enemies, and AI where stealth is a functional element of the rest of the game, you shouldn’t have stealth sections. They’re a lock to be a trainwreck.