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Joined 1 year ago
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Cake day: July 20th, 2023

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  • It applies to most business.

    1. You give a positive face to the market you’re in (Game Pass, Phil Spencer, pro-dev vibe, etc).
    2. You buy chunks of the market (Activ-Bliz-King is a massive chunk), while saying it’s good for the industry.
    3. You squeeze the company of its IP, while bleeding the market dry of money. All of which kills, or at least hurts that market.

    Right now, Micro$oft is in the Extend phase.







  • I think we are constantly progressing in that field. One issue for latency was that controllers used to contact your device, and then the server. Now they can connect directly to the server. Things will improve, like it or not.

    For right now, I think the biggest hurdle is with ISPs.

    1. Data caps can be quite common, in many countries. Essentially creating a huge limit on how much you can (if at all) play.
    2. Most people’s router, and access point hardware needs upgrading. A lot of the stock router AIOs from ISPs are really bad. Creating a bottleneck before the data even reaches the servers.

    Another hurdle I can see is companies profit sharing. Everyone wants a large cut, so I’d expect multiple streaming options… and many failures, like what we’re seeing on the movies/series streaming model… just with games it’ll be soooo much worse.


  • Did you get this sorted? I know the following works on 11, and it wouldn’t surprise me if it worked on 10.

    First unplug the Ethernet cable, and when it asks for WiFi, press “Shift + F10”. In the opened command prompt type “OOBE\BYPASSNRO”. This will make the installer go to the legacy OOBE (Out Of Box Experience). Finish setup, before finally connecting to the internet. Don’t worry you’re not doing anything dangerous. It’s a simple registry edit.






  • There’s a couple of ways to block it.

    1. Via an application Firewall, which will run on your PC. Safing’s Portmaster works on both Linux and Windows. Objective-See’s LuLu is a good Mac option. Both of these tools are free and open source.

    2. If you know Unity’s IPs, you could block it in your firewall. I’m guessing you do not. Though, with a little work, it can be done.

    3. If you can’t do either, you could at the very least block it at the DNS level. This will stop the software getting those IPs. It doesn’t really work if the IPs are already baked into the software, but that is incredibly unlikely in games. A great configurable DNS provider is NextDNS. If you have the know how to self-host a Pi-Hole or Adguard Home are great options.

    There’s also ways to analyse that traffic, which I won’t go into here.



  • It’s one of the better options.

    For a start, even if you run it stock, it’s somewhat on par with the iPhone (depending who you ask). You’re trusting one company with your data, Google. You’re not trusting Google AND Samsung, or Google AND Huawai. It’s just Google. Plus Google does offer good security, so your data/device is pretty secure. In comparison to Samsungs Knox… while better than a lot of other Android security stuff, is kinda bad.

    Though, the real privacy win for the Pixel, is it DOES allow you to modify it. You can remove Google’s version of Android, and change to Calyx or Graphine OS. Both of which are fantastic options, that allow you to really lock things down.