• 1 Post
  • 31 Comments
Joined 1 year ago
cake
Cake day: June 11th, 2023

help-circle

  • Unfortunately I don’t know what is causing the exact issue you are having, however here are a few things I found when doing this myself that are “gotchas” (not immediately obvious).

    1. This is the reason your fonts are all Times New Roman. Go to that key using protontricks regedit and delete all the font replacements.

    2. Anything you put in $HOME/.steam/root/steamapps/common/assettocorsa stays there, even if you uninstall the game. If you want to “start over” you have to uninstall the game and then delete the whole assettocorsa directory there, and the wine prefix in $HOME/.steam/root/steamapps/compatdata/244210

    3. AC and content manager work without .net changes in the latest GE but you do need corefonts which you can install with protontricks. If you want to be extra sure you have the right .net you can install dotnet472 but I don’t believe this is necessary anymore as it will be installed automatically or is already installed. You may get a wine .net error the first time you launch the game but it’s only the first time.

    4. If you choose to use CSP you have to unzip the archive you get from either Patreon or acstuff.ru and manually copy the dwrite.dll file into $HOME/.steam/root/steamapps/common/assettocorsa on EVERY upgrade. The zip installer built into CM doesn’t do this correctly on Linux. It will cause rain not to work if you choose to use the Patreon version if you don’t do this manual step.

    I think you should start over and make sure the assettocorsa directory is clean before re-installing the game. It could be missing fonts, but it’s hard to say. You can back it up somewhere if you have data in there you need.








  • I use FreeCAD and Assembly3 for everything and have for many years now. I sometimes use realthunder’s fork of FreeCAD but right now it’s quite a bit behind upstream and there are some cool new features in sketcher so I use upstream for those.

    Some people get confused about workflow in FreeCAD because there are so many options and every youtube video has different opinions or tries to feature a particular workbench like curves or something. My opinion… Pretty much your workflow starting out should be to ignore everything else and use part design and sketches, it’s the simplest way:

    1. enable autosave with a short interval, like 2min

    2. Switch to part design workbench

    3. create body

    4. create sketches as the base of the features of your part attached to the xy, xz, yz planes, offset them to create a “wire frame” that resembles your project

      a. Your sketches should be fully constrained

      b. Your sketches should have as little geometry in them as possible, if you need more complex stuff make more sketches

      c. Your sketches should have closed wires, you can’t pad something that doesn’t create a face.

    5. use pad, pocket, revolution, loft, and hole operations on those sketches to form a 3d solid

    6. if you need to create additional sketches which import geometry from the previous operations (using the external geometry tool), import SKETCH geometry from the previous ops, not edges of solids, whenever possible. Hide your solid, unhide your sketch, select that with the external geometry tool.

      a. Use sketch on face sparingly.

    7. Do fillets and chamfers last, if you need to change something, delete them and recreate them once you’ve made your changes.

    To make multiple parts make multiple bodies with the same workflow as above.

    Once you get pretty good at making static parts with constrained geometry, holes, threads (with the hole function), etc, which you can do with only the stuff above, then you can branch out into other workbenches like assemblies or curves, but all of those things build on the concepts above, so it’s easy to get overwhelmed if you try to do it all right from the start. Learning how to recover from a mistake is just part of CAD in general, though I admit that it’s a bit more effort to find what’s wrong in FC vs commercial platforms, but we aren’t here, on lemmy, in a linux community, to use commercial platforms.

    AFAIK that’s pretty much the same workflow as F360 uses for single-solid parts though things have different names. pad=extrude for example.

    It’s obviously far from perfect but in my opinion it’s the best solution that runs natively on Linux and is actually open source. Also assembly3 uses solvespace as it’s backend solver so if you make assemblies using that you are kindof using solvespace too.

    Also, I hear/read a lot of complaining about instability but I’ve honestly never had a crash that wasn’t on an experimental branch like RT or the edge release of upstream. However step 0 above should help if you’re worried about that.








  • Yeah that’s fair. I’ve been running it since about 2018 and never found it too difficult, but messing around with Linux is my hobby so I admit that I enjoy the problem solving aspect. It’s certainly not something you set and forget.

    I suggested it here mostly because this particular plugin is both actively developed and quite good in my opinion but it would only be a viable solution if you already use Nextcloud. I’m in no way suggesting OP should install it just for this.


  • So Nextcloud has a shockingly good 3d model viewer with a long list of supported formats https://apps.nextcloud.com/apps/files_3dmodelviewer . Here’s a quick demo video I made: https://vimeo.com/865805210?share=copy

    Unfortunately Nextcloud is a whole can of worms and not just an application you install on your desktop. But it does to all the things you asked for so, worth mentioning I guess? Tagging, sorting, and search are just features of it’s general file management though, they are not really stl specific in any way.

    Quick list of supported formats from the github page

    3dm 	Rhino 	
    3ds 	Autodesk 3D Studio 	
    3mf 	3D Manufacturing Format 	
    bim 	dotbim 	
    brep/brp 	Boundary Representation 	
    dae 	Collada 	
    fbx 	Filmbox 	
    fcstd 	FreeCAD Standard File Format 	
    glb 	GL Transmission Format 	binary
    gltf 	GL Transmission Format 	separate and embedded
    ifc 	International Foundation Class 	no XML or compressed
    iges/igs 	Initial Graphics Exchange Specification 	
    obj 	Wavefront 	with mtl and textures
    off 	Object File Format 	
    ply 	Polygon File Format 	
    step/stp 	Standard for Exchange of Product Model Data 	
    stl 	Stereolithography Standard Tesselation/Triangle Language 	ASCII and Binary
    wrl 	Virtual Reality Modeling Language 	superseded by X3D