I hate battle royale games. Every time I play them i get anxious and nervous, I cant take it anymore

I have played Apex Legends since it came out and I have about 900h between both steam and origin (mostly played during covid).

Since I stopped playing this rage games I feel much better

Tell me what you think of battle royale games in the comments if you want

  • dfyx@lemmy.helios42.de
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    1 year ago

    I think for me, the main frustration is the way those games are structured. You run around for a few minutes and when you finally have decent equipment, someone shoots you out of nowhere and you get kicked out, have to requeue and start over again.

    On the other hand, when I die in Overwatch, Valorant, Counter Strike, Quake, Unreal Tournament (yes, I’m old…) I know that I’ll be back in the action in a few seconds, I didn’t lose much progress and I can still win this.

    • imperator@sh.itjust.works
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      1 year ago

      Check out Isonzo. It’s a WWI trench warfare game that is PvP (some games may have bots). But it’s objective based on offensive and defensive. You respawn really quick. It’s not like arena since it’s generally one shot kills and you’re further away but it’s a lot of fun.

    • space@beehaw.org
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      1 year ago

      Well I did have to spend minutes gathering armor or grabbing the wanted weapon sometimes in Quake II CTF or Quake 3. But yeah at least when you die you just respawn, no requeue.

  • 🏳️‍🌈Vv@beehaw.org
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    1 year ago

    You need cozy game time. It’s not good to add a lot of stress in the pursuit of entertainment! If it doesn’t bring you joy it’s not worth your time. I’m looking at you, League of Legends.

    • snorkbubs@fedia.io
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      1 year ago

      Agreed. At one point, I just quit all royale-type games, because there was enough stress in my life; especially when I worked on a computer all day. I needed a break from it. The smart move would have been playing an IRL sport of some kind, but I eluded that once again, and instead joined a modded Rust PvE server where I just run around the forest and chase chickens. That worked.

  • copygirl@lemmy.blahaj.zone
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    1 year ago

    Not hating on people who like and enjoy PvP games, but to me it feels like it’s a good way for a developer to make a game that doesn’t actually have that much substance. Lacking content? Nothing to actually do in the game? NPCs are difficult to make interesting to fight? Just have players shoot each other. It’s basically content that creates itself, not to mention (if you have good matchmaking) the difficulty ramps up naturally without you having to write better enemy AI.

    I just want to fight stuff alongside other people, rather than potentially making another person’s day just a little worse because I shot them before they shot me, you know? Is that too much to ask?

    • chocolatine@lemmy.world
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      1 year ago

      Dev difficulties are still there and not the same. Don’t understimate netcode, or just simply gun feel, balancing, map design, sound design. Those are very difficult to get right even if you do not have to write a story or code NPCs. Each games have different challenges.

      • copygirl@lemmy.blahaj.zone
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        1 year ago

        Netcode, gun feel, balancing, map design, sound design, … all things that a present in co-op shooters as well. Don’t get me wrong, I agree with what you’re saying, but I feel like you have misunderstood what I was trying to communicate. (Which might be my fault.)

        And yes, there are things that are unique (or more critical) to PvP shooters, but my point was: It’s overall less work, for developers and artists, to just have players fight each other over and over again, than to create content for players to cooperatively enjoy.

    • space@beehaw.org
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      1 year ago

      You have a point about less content development time. But don’t underestimate the complexity of getting the netcode right and balancing the PVP system.

      It’s more like trading one set of problems for another, than it is a cop-out.

      Plenty of games that lack substance in any category.

      • copygirl@lemmy.blahaj.zone
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        1 year ago

        I did want to mention that, but left it out to keep my comment short. Yes, game development is very difficult and complex. Getting anything working out there is a huge accomplishment for everyone involved.

        I have a feeling many companies found that the ratio of work (and thus investment) involved compared to the potential profit generated, especially with predatory MTX added to everything nowadays, means it’s pretty much a no-brainer to them to create PvP games rather than co-op ones.

        Creating interesting gameplay systems and keeping things fresh for players is (I’d say) undoubtedly more difficult than just plotting players against one another. On top of that, Netcode and balancing aren’t non-existent in co-op games.

        Just take a look at the cancelled Blizzard MMO project “Titan”, which was partially repurposed to become Overwatch.

        • saigot@lemmy.ca
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          1 year ago

          I think your right that’s its a lot easier to monetize a pvp game than a pve or single player game (especially these days when players expect ongoing support even for single player games) but I think your comparison is a bit unfair when it comes to creativity to actually create the game bit.

          The battle Royale (and previous trends before it like bomb defusal, team death match etc) are mature game modes with well understood mechanics and limitations. That does indeed make things a lot easier to make. But it’s also a lot easier to push out yet another assassins creed game than to create an interesting single player game. I think creating a novel pvp game is just as difficult as a single player or pve game.

          I think triple a games in general suffer from a lack of creativity due to a huge aversion to risk and a misallocation of resources to asset development rather than gameplay mechanics. And unfortunately creating a successful indie multi-player game is insanely hard because of how robust the player vase has to be.

          • copygirl@lemmy.blahaj.zone
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            1 year ago

            I think creating a novel pvp game is just as difficult as a single player or pve game.

            And I’m not one to complain about, say, Escape from Tarkov (though it has its problems) or Hunt: Showdown. But a lot of big Battle Royale games that came after PUBG: Battlegrounds didn’t really have anything new to bring to the table. Heck, Fortnite’s build system came from the co-op game they were originally making, so I don’t want to give them credit either.

            The question is, do we really need to be creating another game in the same genre? If it’s just to create more value for shareholders, I’d say there’s better things game developers could be spending their time on. Like, having more free time, and working on passion projects.

        • space@beehaw.org
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          1 year ago

          Yes now that they have proven gameplay formulas, and engines that work “good enough” (but not really), they can grind out garbage/predatory stuff. Sad to see PVP reaching the common ground of those farming games, and ad-crapware like bejeweled spam clones. I guess my overall point is just that it’s not correct or fair to single out PVP.

          Yeah the nice thing about co-op games is that the cost of the extra effort to add co-op to all that probably doesn’t give the garbage producers a good ratio of financial returns like you were saying. So seeing co-op in a game is like a symptom of a good game and a big plus to see on one.

  • spiget@beehaw.org
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    1 year ago

    Yeah, online competitive games just feel like I’m sitting an exam nowadays. I can do without the stress.

    Also it feels like you spend ages running around in an empty field with nothing happening interspersed with seconds of not that great shooting gameplay

    • super_user_do@feddit.itOP
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      1 year ago

      Some people attack this statement saying that “running around in an empty field” also happens in Minecraft and other survival games but I think the great difference is that minecraft is a sandbox game you can enjoy with your time and your pace, taking your time to build something, manage your crops, feeding your animals etc. There’s a little bit of challenge, but its an “emptiness full of stuff you can do”, something you cant in battle royale games since a game ends after a few dozens of mins

      • SteelBeard@lemmy.world
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        1 year ago

        I don’t like survival games either. Too much time running around in an empty field.

        RPGs, Strategy, tightly made linear shooters, all much more engaging.

  • Turtle@lemmy.world
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    1 year ago

    I stopped playing any game that makes me rage, because my dogs react as if I’m angry with them - since it’s just me and them in the room, obviously I must be mad with them.

    • boobas@beehaw.org
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      1 year ago

      Had this exact problem with my cat, didn’t rage-rage (slamming desk/mouse/keyboard have never been my thing) but I became irritated and she picked up on it. Her reaction was biting my hands, which took me too long to realise that it was a form to get me off the keyboard.

      I switched from PC to console/playstation and I’m more chill playing in the couch, it doesn’t get me irritated and it’s just an all around more relaxing experience, the competitive scene especially on PC can be very toxic.

      Cat stopped biting me, which is a huge plus also, because that little lovely shit really can bite hard.

      • lawliot@beehaw.org
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        1 year ago

        I wanted you to know, I checked your username after I read your comment and it made me laugh.

      • Turtle@lemmy.world
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        1 year ago

        It wasn’t ruining my life or anything, my “rage” is just swearing a bit, but they pick up on tone etc. So if I notice a game gets me like that, I just wont play it. It’s not exactly fun when they’re like that anyway.

  • birb@beehaw.org
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    1 year ago

    I feel the same about PvP in games in general. I just wanna vibe, maybe hang out with friends, and the sweat that comes from going against other people actively detracts from that.

    • totallynotsocsa@beehaw.org
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      1 year ago

      Yeah, these games are fun and novel when you first start, but once you get even a little bit competitive at them they just become a chore. You have to constantly keep up with the meta, and constantly be playing to stay practiced. I guess that must appeal to some people, but the better I get at these games, the less fun I tend to have.

      • ThatGuy@lemmy.world
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        1 year ago

        I think the bigger problem is how commital those games are. They all want you to play 24/7 which makes it hard to enjoy other games.

        I love competitive games, but I have too many other games I want to play. Im not gonna grind on one when I could of played like 30 games off my list.

  • Chloyster [she/her]@beehaw.orgM
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    1 year ago

    BRs are a game type that sounds awesome to me on paper but I never end up actually enjoying. Too much time with nothing happening with it all to just abruptly end. It’s a cool idea I think. Just not for me

  • Tumulto@lemmy.world
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    1 year ago

    I think BRs are fine, I’m just glad that the market has moved away from the BR mania that it was once in. BRs intrinsically need a large player base to succeed and it was exhausting hearing about this “sick new BR” only for it to shut down 6-8 months later

    • Schlock@beehaw.org
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      1 year ago

      I am curious to see if the BR trend now repeats itself with the extraction genre. I think COD and Battlefield already adapted the mode but I do not know how that went and whether they are still going, but now the first wave of larger standalone “Tarkov-likes” is coming in so maybe there is a new hype forming.

    • psilves1@lemmy.world
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      1 year ago

      What games are you talking about?

      Only ones I can think of would be firestorm and that shitty Ubisoft one, but I don’t think those had that much hype tbh

      • TrickyNuance@beehaw.org
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        1 year ago

        Realm Royale, Battlerite Royale, Ring of Elysium, Islands of Nyne, there’s been a ton that have launched and either lost critical mass or been shut down.

      • Tumulto@lemmy.world
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        1 year ago

        Spellbreak, Realm Royale (although it looks like that one got revived), that one BR that was game show themed, there’s plenty more that came and went that i just don’t remember the name of

  • jws_shadotak@lemmy.world
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    1 year ago

    I played Tarkov for a solid 3 or 4 months. The game itself is beautiful and raw. It’s got the best weapon modification system I’ve ever seen. The sounds are top tier, especially when you consider the realistic differences the headsets to muffle or amplify sounds.

    The downfall is the other players. The net code sucks so bad and the cheaters are rampant. The game suffers a lot for this. The reason most battle royals have high TTK is because losing instantly to someone is a terrible feeling, so to prevent this you have a ton of health and shields to at least give you a fighting chance.

    Tarkov doesn’t give a shit about that. You can spend 15 mins putting your kit together and loading into a raid just to be one tapped by a rat with a mosin shooting SNB. All that work into putting your kit together is wasted and now you’ve just donated your kit to wherever loots your body.

    The SPTarkov mod is the greatest thing to ever happen to Tarkov because it got rid of the worst part of it: the other players.

    • flibbertigibbet@feddit.de
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      1 year ago

      People cheating in multiplayer are just the worst, I don’t understand why they do it, it can’t even be that much fun because of how easy it becomes. Just ruins the game for everyone.

  • MentalEdge@sopuli.xyz
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    1 year ago

    I play pretty much everything. Some of my friends rage quit stuff when Im still 100% calm.

    When it comes to BRs specifically, they can be very frustrating. Your winrate is inevitably low, due to there only being “one” winner per match, still me and my friends enjoy both Apex and Hunt: Showdown.

    In both cases we started having a lot more fun when we started taking the games much less seriously, and not caring about whether the game told us we won.

    In Apex, instead of wins, we’d count squad wipes. We began playing much more aggressively, not caring as much about our gear, and going TOWARDS action instead of away from it. This led to less time “wasted” meaning if we died, we did so fast and early, and so we’d get to the next game faster. If we won, we’d score gear off the players we just defeated.

    Similarly, in Hunt we’d head towards the first firefight we could hear, and either get kills or get killed. Pretty much always playing free hunters with cheap loadouts we wouldn’t care about losing.

    And we never, ever, even considered caring about or grinding rank.

    I play to maximize fun, not progress. I min/max for enjoyment, not stats. It’s one of the reasons I have chat entirely disabled in Overwatch, voice and text, because I don’t wanna hear it if someone is screaming at me over my pick. I don’t care. I here to have a good time.

    • Firipu@lemmy.world
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      1 year ago

      I find that extraction shooters (especially dmz) really fill the gap perfectly.

      You get the rush from extracting, you get to kill stuff, regardless of your skill level, but there is still super intense pvp.

      Love it

    • wason@lemmy.world
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      1 year ago

      This is the way. I play COD Mobile, mostly BR and there’s some areas on both BR maps where you know a lot of people is going to land so there’s where I go all the time. If I die, ok, just repeat.

      Also, pretty cool you found a group of like minded people who don’t focus on the score but on the fun.

    • super_user_do@feddit.itOP
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      1 year ago

      A thing I hate about multiplayer games in general is that a games only lasts from 5 mins to about an hour (in general) and after that game you have to start another game, than another one, and then another one to fucking insanity. I don’t understand it anymore, I’m not having fun just shooting at people knowing I’m probably going to die in 10seconds, loosing all my progress etc

      • MentalEdge@sopuli.xyz
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        1 year ago

        I get that. When we stopped trying to survive, dying stopped annoying us, at least.

        How do you feel about dm shooters? I regularly play the other modes in Apex, and I really miss it now that Arenas is gone.

        I also immensely enjoy Titanfall 2. I even started [email protected]. Especially on the northstar client, you can decide how sweaty you want your session to be by which server you join. You can go hard as hell against other movement gods, or play weak loadouts and just turn your brain off.

  • EamonnMR@lemmy.sdf.org
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    1 year ago

    I like games that indulge my poor impulse control and reward risk-taking and recklessness. Battle Royale games seem to be the exact opposite of this, which I think is why they rub me the wrong way. I don’t want twenty minutes if waiting only to die in ten seconds, I wanna die over and over for twenty minutes and maybe still win the match.

        • saigot@lemmy.ca
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          1 year ago

          Overwatch 1 was wildly unprofitable. They made overwatch 2 very heavily monetized and it had a rough launch. These are the problems:

          • they removed a bunch of quality of life features (that they have been slowly adding back)
          • they moved from 6v6 to 5v5, a controversial change
          • they made the game ftp, removed loot boxes and made cosmetics very expensive (40 bucks for some skin bundles), there is a battlepass that’s ~10bucks though
          • new heros need to be unlocked with a long grind, waiting a season and doing some easier challenges or by buying the battle pass.in general there’s a lot of focus on the battle pass.
          • they announced an ambitious pve gamemode, then scrapped the most anticipated part, (the community and media generally misinterpreted this as a full cancelation of the pve mode)
          • in an effort to address some of the problems with the old game (very stun heavy, very shield heavy) they reworked many of the heros in ways that some felt removed their identity.
          • the matchmaker is noticeably worse leading to unfair games (it has been steadily improving). Personally I think this is the result of a large influx of new and returning players combined with what is actually a very hard game to balance matchmaking around.
          • a lot of the public faces of the game left including the head designer (rip Pappas jeff) and the head writer.

          Personally, I think the game is in a very enjoyable state so long as you don’t want or care about cosmetics. Not as good as when the game was at its peak in 2016 but a lot better than the tail end of overwatch 1.

  • Captain_Pieces@beehaw.org
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    1 year ago

    I don’t understand why br games always focus on being fast, that’s exactly the opposite of what I would want out of that experience. If I want a fast action game I can play any team death match, a br game is something that I want to get invested into my run to raise the stakes for the end.

    • Notnotmike@beehaw.org
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      1 year ago

      In my mind, it’s because the game developers are catering to the “short attention span” gamers, which I think is a pretty large chunk. They want to get to “playing” fast and want that instant gratification.

      In Apex Legends, there are hotspots where half the lobby drops, and you either are the one team out of four or five that comes out alive, or you die pretty immediately and have to queue up for the next game. It’s just a different style of playing, which I don’t fully understand.

      But then again, I also don’t want to drop in the middle of nowhere and loot for 20 minutes. I want moderate-paced action; an initial fight with one or two teams, then slowly rotate around the map picking intelligent fights where we can.

  • mcc@sh.itjust.works
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    1 year ago

    Most competitive games stresses me out. I have probably 1k hours in WoT and WoWS. I know I should be enjoying the small moments and not worry about winning as much, but I just can’t do it.

    • marksson@sopuli.xyz
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      1 year ago

      As much as i love driving my tanks, I couldn’t handle the wot gameplay. I just realised I get stressed instead of satisfied. Switched to PvE games, much better.

    • Safira@beehaw.org
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      1 year ago

      I played WoT starting in closed Beta and was really into it for quite a few years of my life, and then I finally realized that like… I hated playing it and it made me angry more often than it made me happy. It’s so so so much grinding out tiny amounts of xp in order to even make a tank feel fun to play, knowing that you’re probably going to be a hindrance to your team for the next 50 games until you unlock a better gun, or whatever module. Plus all the times you just get shot by enemies who aren’t spotted and die without firing a shot. I’ve gone back and played it again a few times since I stopped and I mostly stick to tier 5 and below, or just play vehicles I’ve already upgraded and it can be fun, but I’ll never grind for a tier 10 again.

    • LemmyAtem@beehaw.org
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      1 year ago

      Same man. I realized at some point that I wasn’t having fun playing pvp. I was stressed and when I’d stop playing I’d be in a bad mood even if I had been winning/playing well. I rarely play multiplayer games at all now, single player is my lane and I’m happy to stay in it. I’ll venture out for some coop sometimes but mostly I’m good flying solo.

  • daveyeah@beehaw.org
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    1 year ago

    I’ve been unwillingly playing Fortnite for the last two years. I like competitive gaming with friends but big map BR games are just so boring for about 90% of the time you play them. Just soooo much running around. I consider time spent looking for opponents to be pretending to play a game.