What you see is a glorified DIY joystick controller with a LCD (‘MFD’) and plenty of RGB inspired by a VF-1 (Block 6) Valkyrie of the Macross franchise.
I use it mainly to play Elite Dangerous, Star Citizen, X4: Foundations and plenty of other Space Pew Pew.
It’s mobile and can be stashed easily because my battlestation is, unlike most gaming rigs, also my workstation and has to move a lot. It’s also frequently occupied by my kids who also love clicky buttons and compete with me for stick time :D
It’s completely DIY and made on a budget (no really). It’s also Work In Progress, like probably any home cockpit out there.
For the PC it’s just a joystick and an additional display. The magic starts to happen when I manage to interface with the games to display live game data and adjust the blinken lights depending on the current ship telemetry.
Am I crazy? Yes, probably. It’s a hobby and when Corona happened indoor hobbies became kinda a thing again 🤓
Edith says: Should have added this from the beginning: I do foster a project website that has additional details, pictures and videos: 🌐 https://SimPit.dev (yes it’s slow - hold the line :P)
Videos are usually mirrored to 📹 https://tube.tchncs.de/a/bekopharm or 📹 https://www.youtube.com/@BekoPharm (pick your poison).
Additional content may be found on 🌐 https://beko.famkos.net/category/simpit/ or on ☠️ https://hackaday.io/bekopharm
Nice battle station
I want to see you play “Simon says” on this thing.
I want to see you play “Simon says” on this thing.
I’m not even surprised: https://wokwi.com/projects/328451800839488084
So yeah… I could 🤓 Would have to adapt this for my Mega but that’s details…
One question, did you play this on Linux? =P
Yes.
inspired by a VF-1 (Block 6) Valkyrie of the Macross franchise.
I knew that layout looked familiar!
It’s really “the best” I found without going down the realism route.
Spent a lof of time figuring out what I want :)
…also huge fan of the franchise since… dunno… forever I guess?
I hope you’ve joined the Linux User Group - LUG - Org in Star Citizen.
We’re steadily gunning for the top ten spot in org sizes. (Currently the 14th largest)
We met on the Mumble like 3 days ago :P
Alas yes, join the SC LUG. It’s the best LUG out there [for penguins] 🤣
Where’s the dedicated DRADIS monitor?
funny that you’d ask: https://tube.tchncs.de/w/faN4WZixzaRqusUCn8fEpP
that’s just a video loop though 🤓
Ha, that’s fucking awesome. Also probably the only way to make E:D actually fun to play 😅 I put in about 100h before I got tired of how shallow it ultimately is
Not going to defend ED but this type of game is usually more about the journey especially with friends. Yes, the grind is unreal and also nothing for me which is why I almost completely ignored engineering so far. I do enjoy other parts of the game though.
100h? My would you look at my SC playing time: just 57h and half of that is walking back to the spaceport xD
I personally burnt out after only 70 hours of in-game time, the way they kept releasing patches and DLC that added more and more levels of grind onto the game finally ended up absolutely killing all my enjoyment of the game.
Yeah Frontier really dropped the ball with game design for E:D, the ratio of grind to content is just ridiculous.
I mean it’s definitely a fun game for a while and it gives space a sense of scale like nothing else, but everybody I personally know who’s tried it has ended up exactly where you and I did. It’s a mile wide and an inch deep, and sooner or later folks realize they’re just doing the same mission, seeing the same planets, visiting the same Guardian ruins, seeing the same spaceports, again and again.
The planetary procedural generation is somehow especially disappointing. While, yes, they’re all unique in a mathematical sense and the fact that it’s a 1:1 simulation of our galaxy based on real astrophysics is extremely cool, once you’ve seen one icy lump you’ve seen them all; the variety of planets you can actually land on is very small, they’re all barren, and have no weather, no oceans or anything like that, just rock or ice. And if you’re playing as an explorer the “alien life” you can scan is limited to a handful of plants that all look identical except for some minor color variation. So the fact that the topography of this particular icy lump is different from that other icy lump is lost when that’s the only thing that distinguishes them
You just made my 10yo self massively envious… all I had was a couple cardboard boxes, fake dials, some blinkenlights, DIY switches and paper code cards, and some paper tube graphite heaters fed from an old high voltage TV cap that I’m still unsure how didn’t set the whole thing on fire.
my first version was cardboard too and I also call it my little fire hazard 😜 The backside is really ugly. Thanks for your comment. My 10yo self is very proud and happy that I finally built this.
You went through all this trouble and you’re not even playing it in VR? Tsk tsk
There’s always the one that can’t grasp that VR is not for everyone (or that making something is also a hobby).
I’m just yanking you chain. In all seriousness though, I’m curious if you could enable finger tracking on a headset and line up your physical buttons with the virtual ones. Could be insanely immersive if the scale is correct!
I see. In theory that’s possible but there is no game that has this as virtual cockpit as well. I know this exists for e.g. “real” jets but it’s really not for me. Getting motion sick fast (even from shaky YT videos), wearing glasses and like drinking my beer while simming.
I’m a bit confused, are “, ,” and “Space Pew Pew” the names of the games?
“, ,” also known as S P A C E
Wait… does Markdown not work for kbin too??
Sounds like Markdown went Markunder on your Lemmy client? 🤔 Try the source of this post maybe: https://discuss.tchncs.de/post/5164302
Space Pew Pew is more a category ;-)
I edited this and removed the Markdown. Hope it shows now?
This confused the living shit out of me for a good five minutes, seeing a sidey on the MFD but a battlestar in the main screen and an X4 HUD.
Mission accomplished 😜
Edith says: This is mostly because I don’t have any icons for X4 yet. The HUD app (written in React) can switch that on the fly but I’m really not big on the gfx side and that’s also a lot of hot needle coding going on. Currently also experimenting with Rive animations that are more suited for classic MFD applications. See this [unlisted] demo snippet: https://www.youtube.com/watch?v=suik2_baUfU
That’s so cool. Do you have any videos showing off the build process or final product
Plenty but mostly snippets only. Nothing cohesive for a while (3 kids don’t leave much energy for YT).
There is a project website: https://SimPit.dev (slow af, backyard hosted but ads and tracking free) There’s also a PeerTube channel: https://tube.tchncs.de/a/bekopharm/video-channels I did make one of those dreaded YT Shorts (not going to do that again - that’s just pain): https://www.youtube.com/shorts/BoJHZQpK2Iw
Other sources may be derived from the project website or my blog 🤓
Very impressive! Maybe when the next global pandemic flares up, I’ll build something similar >:)
Sick! What distro are you running?
Mostly Fedora.
Do you play Star Trek Fleet Command?
Star Trek Fleet Command
Nope. I’m aware of various bridge command sims though :)
It’s just not really my cup of tea.